adventurer's pack ?

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adventurer's pack ?

Postby Deacon » Sat Nov 17, 2012 8:20 am

Does this automatically give you cloak and dagger...or combat training of sorts? Unsure of what 'diploma' means for fencing and small game hunting ?

Thanks in advance
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Re: adventurer's pack ?

Postby Pjotr84 » Sat Nov 17, 2012 8:27 am

It's my understanding you get the skills, not the proficiencies.
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Re: adventurer's pack ?

Postby Dallane » Sat Nov 17, 2012 8:28 am

Pjotr84 wrote:It's my understanding you get the skills, not the proficiencies.


you are correct.
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Re: adventurer's pack ?

Postby Deacon » Sat Nov 17, 2012 8:31 am

Pjotr84 wrote:It's my understanding you get the skills, not the proficiencies.


I'm new, so dont really understand difference between skill and profidiency ?
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Re: adventurer's pack ?

Postby Dallane » Sat Nov 17, 2012 8:32 am

Deacon wrote:
Pjotr84 wrote:It's my understanding you get the skills, not the proficiencies.


I'm new, so dont really understand difference between skill and profidiency ?


Proficiency is the skill level you need to reach to buy the actual skill. you need 1500 CD to get fencing. 1500 is the proficiency lvl and fencing is the skill
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Re: adventurer's pack ?

Postby ramuller » Sat Nov 17, 2012 9:59 am

Dallane wrote:
Deacon wrote:
Pjotr84 wrote:It's my understanding you get the skills, not the proficiencies.


I'm new, so dont really understand difference between skill and profidiency ?


Proficiency is the skill level you need to reach to buy the actual skill. you need 1500 CD to get fencing. 1500 is the proficiency lvl and fencing is the skill

To amplify on this a bit:

There is a skill called Agriculture. It is your basic farming skill set that lets you prepare fields, plant and harvest grains, and make compost. It requires levels in three proficiencies: Frontier & Wilderness determines how well your character understands living off the land, Stocks & Cultivars determines how well your character understands the life cycle of plants, and Natural Philosophy determines how much in tune your character is with the physical world (note: these are my interpretations of the proficiencies and may not match the dev's concepts).

So, you study inspirational items to raise your proficiency levels as required, then add sufficient inspiration to all the required proficiencies to "buy" the skill.
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Re: adventurer's pack ?

Postby Deacon » Sat Nov 17, 2012 12:05 pm

ah..got it...so what happens if like a starter person has just the 500 normal in C&D, and is given the fencing skill. Does it matter that his C&D is only 500 as opposed to the normal 1500 needed to buy the skill, will it detriment his fighting ability?
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Re: adventurer's pack ?

Postby Dallane » Sat Nov 17, 2012 12:29 pm

Deacon wrote:ah..got it...so what happens if like a starter person has just the 500 normal in C&D, and is given the fencing skill. Does it matter that his C&D is only 500 as opposed to the normal 1500 needed to buy the skill, will it detriment his fighting ability?


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