Chrumps wrote:Behind Enemy Lines[/url] mode of raiding where a casual raider can, within 2 hours penetrate a well defended base and inflict
limited damage, be it stealing valuables or damaging some defenses. The difficulty in implementing such a thing is that it would likely devolve into accelerating a siege or into planting a teleport alt in a mine so balancing such a mechanics would be tricky.
Behind enemy lines mode would be cool.
One option in the game seems to me to be overlooked by most players who enjoy raiding bases. And that is simple PvP, no raiding required.
PvP methods that are already accommodated in this game, like:
...1, Lying in wait outside of a base to snipe a player.
...2, Stalking players to pounce on them in the wild while that player is hunting, gathering, salvaging or exploring.
...3, Pushing a player out of Providence to beat'em and take their lunch, or life.
...4, Bomb them into a stupor anywhere on the map, beat'em and then empty their pockets, extort/ransom them, or just quickly dispatch them.
...5, The fight club.
...6, Witchcraft accusations (coming "soon")
The reason that I am bringing this up is because the game doesn't actually advertise raiding, it advertises crafting, survival and PvP with permadeath. Although in a contrary way to that advertisement, every complaint about the game from vet PvP'ers here that I've read since joining this charming community has always been focused on claiming that the game's raiding system is broken.
...I know the game accommodates raiding and always has, but again the game doesn't advertise raiding as its primary feature, but the complaints about raiding seem to always raise and rely on the default argument of "raiding is broken" to demean the game and/or its developers, as if raiding is one of this game's primary features.
On a side note toward that:
I also disagree that a strong base cannot be raided.
It just cost much more than the raider is willing to invest and
risk in that raid, which IMO is extremely biased compared to how much was invested in creating that strong base that the raider covets.
I think the
risk vs reward while raiding in this game is currently in a decent balance.
I don't want to offend anyone by being captain obvious here, just wanted to offer these observations of mine into the discussion.