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Heeey, having some client issues

PostPosted: Tue May 03, 2016 4:05 pm
by spalari
I'm using the salem client btw. not lats or enders client.
And when I start the game everything is normal, i press my char. it start the game with a black screen and then it crashes and gives me this:


java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.Light$LightList.apply(Light.java:217)
at haven.GLState$Applier.apply(GLState.java:493)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:890)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:494)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

It says "Your system does not seem to have usable OpenGL drivers installed. Please check with your graphics card manufacturer."
Which I don't think is true because I was playing the game fine just about 10 mins ago

Re: Heeey, having some client issues

PostPosted: Tue May 03, 2016 4:17 pm
by Ilkar
Have you rebooted your PC?

Re: Heeey, having some client issues

PostPosted: Tue May 03, 2016 4:19 pm
by spalari
Ilkar wrote:Have you rebooted your PC?


https://www.youtube.com/watch?v=nn2FB1P_Mn8

I recognize the attempt to help, and I appreciate it. But yes I have xD

Re: Heeey, having some client issues

PostPosted: Wed May 04, 2016 3:44 am
by Kreek
spalari wrote: at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)

Lol @ uglyjoglhack
I would try updating your drivers.

Re: Heeey, having some client issues

PostPosted: Wed May 04, 2016 8:40 am
by Kandarim
indeed, it appears to be an issue with your graphics card. Are you using an embedded card ? (I.e. does your pc/laptop have an actual graphics card, or only one included in the CPU?). I think I've seen this issue before with intel embedded cards.
The fact that it worked before *could* be an auto-update of yuor drivers, but I don't see why they would suddenly lower the OpenGL capabilities of the system.

Re: Heeey, having some client issues

PostPosted: Wed May 04, 2016 10:29 am
by spalari
Kandarim wrote:indeed, it appears to be an issue with your graphics card. Are you using an embedded card ? (I.e. does your pc/laptop have an actual graphics card, or only one included in the CPU?). I think I've seen this issue before with intel embedded cards.
The fact that it worked before *could* be an auto-update of yuor drivers, but I don't see why they would suddenly lower the OpenGL capabilities of the system.



Baah thanks for the help, but i did already check, my drivers are updated, I had to re-install windows and my AVG antivirus for it to work again.
Not sure what was wrong, but I hope this doesn't happen again.

Re: Heeey, having some client issues

PostPosted: Wed May 04, 2016 2:12 pm
by Kandarim
sledgehammer meets nut.
Glad to hear you've solved it, though.