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Soak value...

PostPosted: Wed Apr 13, 2016 12:43 pm
by Ajvar
... what is it?

I see some structures on wiki have soak value and was wandering what that is.

Re: Soak value...

PostPosted: Wed Apr 13, 2016 1:11 pm
by Lansett
Damages you're doing to the structure = Your base damages - soak value

Soak value is 0 when you're crushing something on you own claim tho.

Re: Soak value...

PostPosted: Wed Apr 13, 2016 4:10 pm
by Ajvar
So do destroy stone hedge you would need to do 100 dmg to do only 10 dmg... and I do only 9 dmg with my stomp :o

Re: Soak value...

PostPosted: Wed Apr 13, 2016 4:33 pm
by Lansett
Ajvar wrote:So do destroy stone hedge you would need to do 100 dmg to do only 10 dmg... and I do only 9 dmg with my stomp :o

The formula for structure damages is different, and furthermore is based on your current phlegm rather than you current/max yellow humor.
From the wiki it's
Code: Select all
sqrt(currentPhlegm/10)*10
but it can't be right, it's maybe
Code: Select all
sqrt(currentPhlegm)*10

500+ phlegm to hit a plank fence sounds about right ?

Re: Soak value...

PostPosted: Wed Apr 13, 2016 7:02 pm
by aragaer
The formula is right, but there's implicit multiplier of 1000 - that is starting phlegm is 5000.

Re: Soak value...

PostPosted: Wed Apr 13, 2016 7:51 pm
by gustavohvg
aragaer wrote:The formula is right, but there's implicit multiplier of 1000 - that is starting phlegm is 5000.

Can you please explain?


To the OP: you need about 85 phlegm to start scratching someone else stone hedge

Re: Soak value...

PostPosted: Wed Apr 13, 2016 9:21 pm
by Lansett
aragaer wrote:The formula is right, but there's implicit multiplier of 1000 - that is starting phlegm is 5000.


Code: Select all
x * 1000 / 10000 = x / 10

So formula is wrong :p

Re: Soak value...

PostPosted: Thu Apr 14, 2016 5:17 am
by DeepSixed
Destruction can also depend on what tool is used.

IE- for stumps- shovel will do 10% while anything else will do significantly less ~5% of less.

Best for wall? Not sure... but Sword against a solid surface is likely not prime... common sense here... (not that they game has much of that, still )

Re: Soak value...

PostPosted: Thu Apr 14, 2016 9:18 am
by aragaer
Lansett wrote:
aragaer wrote:The formula is right, but there's implicit multiplier of 1000 - that is starting phlegm is 5000.


Code: Select all
x * 1000 / 10000 = x / 10

So formula is wrong :p


Ah, well, there's /10000 in it.
Still actual formula does look correct - with about 90 phlegm it took me a while to break the stone hedge's 1000 hit points - I assume I was doing 30 hp per hit, not 90.

Re: Soak value...

PostPosted: Thu Apr 14, 2016 9:26 am
by Trismegistus
Try 5.