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Standing Still - Madness +1

PostPosted: Sat Mar 26, 2016 9:51 pm
by Fidgety
Anyone know the exact timing to get +1 madness when standing still doing nothing assuming someone has logged in and the hidden madness meter starts at 0?

Re: Standing Still - Madness +1

PostPosted: Sat Mar 26, 2016 9:58 pm
by kataklinger
4h

Re: Standing Still - Madness +1

PostPosted: Sat Mar 26, 2016 10:07 pm
by Fidgety
kataklinger wrote:4h


Thank you

Re: Standing Still - Madness +1

PostPosted: Sun Mar 27, 2016 1:46 am
by TotalyMeow
Newbies get 48 played hours of no passive madness gain, as well.

Re: Standing Still - Madness +1

PostPosted: Sun Mar 27, 2016 1:54 am
by mgwerner
TotalyMeow wrote:Newbies get 48 played hours of no passive madness gain, as well.

So that is why things were fine for a while, then BAM, lots of madness quickly.

Something new to learn every day......

Re: Standing Still - Madness +1

PostPosted: Sun Mar 27, 2016 2:25 pm
by gustavohvg
Maybe there is a bug when you can't log in your previous position (occupied position) and you have to start back at your homestead. I think atm that the game counts this as a KO.

Thats because after sleeping 8h with a teddybear and having the proper madness decrease I logged and immediately crashed on my bed. Logging again I just chatted standing still on my base for 26 minutes and got a madness level (no, no crabs on spike, etc)

Re: Standing Still - Madness +1

PostPosted: Sun Mar 27, 2016 6:54 pm
by JohnCarver
gustavohvg wrote:Maybe there is a bug when you can't log in your previous position (occupied position) and you have to start back at your homestead. I think atm that the game counts this as a KO.

Thats because after sleeping 8h with a teddybear and having the proper madness decrease I logged and immediately crashed on my bed. Logging again I just chatted standing still on my base for 26 minutes and got a madness level (no, no crabs on spike, etc)



Beds will no longer obstruct logins after the next patch.