Strakknuva225 wrote:If it doesn't [still got money in it] than you're free to walk around to base anyway and then destroy it.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
gustavohvg wrote:You probably can manage this building a plank wall in the tile of the scent and claiming at least this tile and the surrounding ones.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
gustavohvg wrote:You can see the scents on the minimap too, so people will know there is a scent there anyway. A 1 tile stone wall will probably cover the whole visible scent too, but I know it draws more attention.
And building a hovel over it is a bug since they're extremely cheap and extremely hard to destroy (in my humble opinion, not sure about the dev's sayings about this).
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