I've been walking all day looking for clay. It's nowhere to be found nearby. Okay, I can work to make a Clay Trough, but my "neighbor" already has one so I used his/her Milk of Lime. Now, I'm feeling guilty and want to replace the of Milk of Lime, but there's none to be found around either. I've walked several real world hours in each different direction looking for these resources, just to replace 2 measly clumps of clay worth of lime.
Here's my question, I don't mind not being able to find clay, but I don't understand why a so-called crafting game would reward stealing and such hardcore PvP? IMO, hardcore PvP make more sense in a different genre of games. So, I can spend another day searching for lime and/or clay, or I can just steal it from this other person, who doesn't have a claim to his/her stuff, in a matter of minutes. If someone did that to me, I'd be somewhat upset. I really don't get how this is conducive to "having fun." Like, why would I spent my time and money on a game where things go *poof* at any moment because the incentives are to steal everything that isn't nailed down (ie. claimed) ? And, anybody got any tips on where to find clay or lime?
Don't get me wrong, I've been enjoying the game so far, but this one bit makes no sense considering how long it takes to get stuff done, and it has the potential of ruining players' experiences. It also makes me hold off indefinitely from buying anything in the cashshop.