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Moldy Board: Please enlighten me!

PostPosted: Sun Feb 28, 2016 11:56 pm
by Chimm
I placed two Timber Piles outside my base, each with the same 6 tiles distance to other objects (I went for 6 to be save).

But, one pile was fine and the other one consisted only of Moldy Boards.

The only explantation I have is that I walked several times close to the "Moldy Board" Timber Pile with a Sled packed with structures (mostly Wooden Boxes, but also boulders and other stuff). So would a moving sled count as a structure that demolishes my Timber Pile boards? If so, I suspect the same applies to carrying a structure on your back in a 5 tile radius.

Is that really so?

Re: Moldy Board: Please enlighten me!

PostPosted: Sun Feb 28, 2016 11:58 pm
by Heffernan
sometimes it can also be bad luck

Re: Moldy Board: Please enlighten me!

PostPosted: Mon Feb 29, 2016 4:53 am
by Taipion
According to the devs, players and animals do not count for the moldy boards roll, only objects that do not move on their own and that you can not walk through do.

I have not tested it, but I highly assume boards behave exactly opposite to fruit trees, meaning, the more often you load the map tile where they are on, the more rolls for moldy boards, but that is just an idea...
(Whereas with fruit trees, it is beneficial to load that map tile frequently to get more fruits.)

Re: Moldy Board: Please enlighten me!

PostPosted: Mon Feb 29, 2016 9:31 am
by Chimm
Taipion wrote:According to the devs, players and animals do not count for the moldy boards roll, only objects that do not move on their own and that you can not walk through do.


That would still be true, if carrying a structure (e.g wooden box) will count for moldy boards. The player is not counted, but the carried box. Or more exactly, I often used a sled, and sleds are structures. I moved it, but that probably does not change anyting. A moving sled may count like a non-moving sled.

Re: Moldy Board: Please enlighten me!

PostPosted: Mon Feb 29, 2016 9:35 am
by Chimm
Taipion wrote:I have not tested it, but I highly assume boards behave exactly opposite to fruit trees, meaning, the more often you load the map tile where they are on, the more rolls for moldy boards, but that is just an idea...
(Whereas with fruit trees, it is beneficial to load that map tile frequently to get more fruits.)


Could be, but my case does not support that theory. The "good" Timber Pile tile was loaded at least as often as the "bad" Timber Pile tile. And I also walked often in the 5 tile distance to the "good" Timber Pile, because its on the way to the water.

Re: Moldy Board: Please enlighten me!

PostPosted: Mon Feb 29, 2016 10:45 am
by jcwilk
Chimm wrote:The "good" Timber Pile tile was loaded at least as often as the "bad" Timber Pile tile. And I also walked often in the 5 tile distance to the "good" Timber Pile, because its on the way to the water.


Yeah but sample size of two so that means nothing, it's probably just RNG. I do wonder about sleds though, I try to avoid my piles with my sled just in case but it seems pretty unlikely.

Re: Moldy Board: Please enlighten me!

PostPosted: Mon Feb 29, 2016 9:20 pm
by Taipion
jcwilk wrote:
Chimm wrote:The "good" Timber Pile tile was loaded at least as often as the "bad" Timber Pile tile. And I also walked often in the 5 tile distance to the "good" Timber Pile, because its on the way to the water.


Yeah but sample size of two so that means nothing, it's probably just RNG. I do wonder about sleds though, I try to avoid my piles with my sled just in case but it seems pretty unlikely.


Iirc sleds don't count either, but not sure, this has been answered by meow at least 3 or 4 times in full length if I am not mistaken, yet it is still not on the wiki and people keep asking! ¦]

Re: Moldy Board: Please enlighten me!

PostPosted: Mon May 30, 2016 2:05 am
by riker88
I have 8 piles , all 8 spaces away from any other object. It Seems 3 of the 8 piles produce 95% moldy boards. While 3 more piles produce 95% dry boards. The other two are a mix.. it seems to be the same thing each time I collect, and it appears to be coming from the same locations , so maybe the tiles they are placed on have something to do with it.

Re: Moldy Board: Please enlighten me!

PostPosted: Mon May 30, 2016 3:49 am
by Champie
search.php?keywords=timber&terms=all&author=TotalyMeow&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search

TotalyMeow wrote:More than 5 isn't actually going to give you any benefit, only that you know you aren't closer than 5 if you do 6. And gates don't make any difference, it's just a structure like any other.


TotalyMeow wrote:And stuff not on a claim will decay after awhile. Usually, you can build a timber pile and it will finish before it decays, but not always.


TotalyMeow wrote:Crows have nothing to do with timber piles. So, you don't have to worry about them either way.


TotalyMeow wrote:No, once the piles dry, the chance for rotting stops. You got unlucky.


TotalyMeow wrote:I don't think it does. The last time I asked John about it to confirm how it works, he said structures with hitboxes and that moving things like animals and people don't count.


TotalyMeow wrote:Animals are not structure, and neither are people. It's okay for animals and people to walk past your timber piles.


TotalyMeow wrote:Pavement does not affect it. Only structures with hit boxes.


TotalyMeow wrote:I like to put them at the corners of my fields, makes a nice grid of it's own. Sure, the piles are a bit further apart than they need to be, but no wasted space.


TotalyMeow wrote:
kitty629 wrote:I read the wiki about the six tile rule for any objects near them causing more chances of infection, but it did not mention whether a paved surface is better or not. Does it make a difference?


No. Some people like it for aesthetics, though.


TotalyMeow wrote:
Nsuidara wrote:can i build near Timber Pine -> Till Field ? or not too... and "decayed"


You can build timber piles one fields, yes. Almost everyone does that.


TotalyMeow wrote:The server clock stops when the server is down. Pretty much everything on a timer will take longer because downtime doesn't count.