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Gluttony Mushrooms overpowered?

PostPosted: Sun Feb 14, 2016 6:44 pm
by Victor
Aren't mushrooms a bit imbalanced for gluttony?
Shroom salad, shroom rolls, spore bagel, sauce chasseur- if you have 50% purity mushrooms you can easily make 350 points with only 1 of each

Re: Gluttony Mushrooms overpowered?

PostPosted: Sun Feb 14, 2016 6:52 pm
by JohnCarver
Shroom Salad, Spore Bajgiel are both inefficient when it comes to Points Vs. Timer. The sauce Chausseur is a bit of a cluster in terms of sheer volume of mats to make it.

But yes I think Shrooms are quite nice.

Re: Gluttony Mushrooms overpowered?

PostPosted: Sun Feb 14, 2016 6:54 pm
by Paradoxyc
JohnCarver wrote:Shroom Salad, Spore Bajgiel are both inefficient when it comes to Points Vs. Timer. The sauce Chausseur is a bit of a cluster in terms of sheer volume of mats to make it.

But yes I think Shrooms are quite nice.


ty jc

Re: Gluttony Mushrooms overpowered?

PostPosted: Sun Feb 14, 2016 7:53 pm
by Kandarim
sauce chasseur seems nice,until you repeatedly have to spam salt, bones, deer AND rabbit meat, as well as the mushrooms and tomatoes.

Re: Gluttony Mushrooms overpowered?

PostPosted: Sun Feb 14, 2016 8:29 pm
by Nsuidara
Sauce Chasseur
+ only 45min full and fed
+ many points 58-68 basic
+/- is -15% Mush.. - 35% chance
- need a lot of ingredients

Shroom Rolls
+ only 30min full and fed
+ need less ingredients
+/- is -20% Mush - 40% chance
- less points 22-25 basic

spore bagel
is cool

but many combo is overpowerd example

Tenderboiled Terrine + Shroom-Stuffed Bellpepper
and you can choose low (time full and fed) other food from Game / Mushroom group example: A side of Vanision

Terrine can regenerate mushrom 100-130 points from 65% pure and 45 min
Shroom-Stu... regenerate game - 30 min (same nucklers but for me more easy then nucklers...)

Re: Gluttony Mushrooms overpowered?

PostPosted: Mon Feb 15, 2016 2:16 am
by salemwutwut
also buff diary, sausages, and everything we have short access

Geebus, why not try to improve the game aesthetics instead

This guys base in HnH ending world could serve as inspiration
http://www.havenandhearth.com/forum/vie ... 31#p608231

Re: Gluttony Mushrooms overpowered?

PostPosted: Mon Feb 15, 2016 3:08 am
by Taipion
salemwutwut wrote:also buff diary, sausages, and everything we have short access

Geebus, why not try to improve the game aesthetics instead

This guys base in HnH ending world could serve as inspiration
http://www.havenandhearth.com/forum/vie ... 31#p608231


Wow, HnH graphics are incredibly hideous. :shock:
I never looked that closely onto it.

But I like the idea of a bigger building like a hall or so for bigger towns, and all the tables and decorations in it.
A place to meet if you have quite a few townmates.

Re: Gluttony Mushrooms overpowered?

PostPosted: Mon Feb 15, 2016 3:16 am
by Dallane
Taipion wrote:
salemwutwut wrote:also buff diary, sausages, and everything we have short access

Geebus, why not try to improve the game aesthetics instead

This guys base in HnH ending world could serve as inspiration
http://www.havenandhearth.com/forum/vie ... 31#p608231


Wow, HnH graphics are incredibly hideous. :shock:
I never looked that closely onto it.

But I like the idea of a bigger building like a hall or so for bigger towns, and all the tables and decorations in it.
A place to meet if you have quite a few townmates.


lol you should of saw them before. Graphics are a ***** MASSIVE upgrade lol. They aren't too bad when you are actually playing.

One thing I love about hnh buildings is that you can get different colors for them depending on what was used to build them. You can make some awesome looking buildings. I also love the feasting in hnh where you have to craft utensils and set a table. Some of the best times in hnh was everyone would save up food for like a week straight and we would have a big ass bond fire going, everyone eating, chatting, netflix and chilling. I really wish there were more group activities like this in salem that encourages you to hang out with your town mates and get some fun screenshots.

Re: Gluttony Mushrooms overpowered?

PostPosted: Mon Feb 15, 2016 3:18 am
by Taipion
You have bonfires there?
Why don't we have that here? ^^

Re: Gluttony Mushrooms overpowered?

PostPosted: Mon Feb 15, 2016 3:25 am
by Paradoxyc
Dallane wrote:
Taipion wrote:
salemwutwut wrote:also buff diary, sausages, and everything we have short access

Geebus, why not try to improve the game aesthetics instead

This guys base in HnH ending world could serve as inspiration
http://www.havenandhearth.com/forum/vie ... 31#p608231


Wow, HnH graphics are incredibly hideous. :shock:
I never looked that closely onto it.

But I like the idea of a bigger building like a hall or so for bigger towns, and all the tables and decorations in it.
A place to meet if you have quite a few townmates.


lol you should of saw them before. Graphics are a ***** MASSIVE upgrade lol. They aren't too bad when you are actually playing.

One thing I love about hnh buildings is that you can get different colors for them depending on what was used to build them. You can make some awesome looking buildings. I also love the feasting in hnh where you have to craft utensils and set a table. Some of the best times in hnh was everyone would save up food for like a week straight and we would have a big ass bond fire going, everyone eating, chatting, netflix and chilling. I really wish there were more group activities like this in salem that encourages you to hang out with your town mates and get some fun screenshots.


I think the retro style graphics look better. Now it looks like a flash game :lol: :lol:

Also, on the topic of different colored buildings, I suggested that a few days ago, would be cool to have different styles based on variable items used during construction