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Defence planning

PostPosted: Wed Feb 03, 2016 2:43 pm
by Chaczins
Hello!
I came back to salem after few months and now i'm on defence planning stage.

I figured out something like this scheme:

Image

Left site - inside base. Right side - outside.

Green - plank fence
Blue - stone hedge
Red - Brick wall
Orange - braziers

1. I heard that stronger fence when placed with 5 squares space btw weaker one behind, won't make splash damage backwards. That's why i put second (outer) ring 5 squares in front of weaker one. Am i right or should i make more distance?

2. Also, i hope is true, that weaker fence wont splash on stronger behind. That's why i put Brick-Plank-Stone on outside ring.

3. I'm going to place torchposts, dunno where yet. Probably behind "inner" plank fence. They should have enough range to shoot someone attacking outer ring.

4. Those single squares in a middle of braziers are gates. I'm going to split "brazier" ring in segments to make braziers disabling harder. What do you think about that idea?

I'd love to hear any ideas to improve or change my planning. It will cost me a freakin lot of work, silver and private time. I want really strong fortress, not a crapy designed base with hundreds of leaks and weak-points.

Be welcome to advise!

Re: Defence planning

PostPosted: Wed Feb 03, 2016 2:49 pm
by Kandarim
this seems a very weird setup. why do you not have your braziers directly after your brickwall?

Re: Defence planning

PostPosted: Wed Feb 03, 2016 2:54 pm
by Chaczins
Kandarim wrote:this seems a very weird setup. why do you not have your braziers directly after your brickwall?


I'd like to keep my braziers in "segments". I saw lots of raiding videos, when raider just get in, disabled all braziers and base was defenseless. Making "segments" of brick would be very, very, very expensive due to using 2 blistersteel for gates every 5 squares. So i chosen stone hedge to keep braziers separately. But due of splash damage, i had to put it 5 tiles backwards behind stone.

Re: Defence planning

PostPosted: Wed Feb 03, 2016 3:04 pm
by Kandarim
this also means you lose A LOT of brazier coverage on your brickwalls.
and imo you don't want to skimp on defenses. If you don't feel like doing it immediately, just plan your pockets as brick but build them as stone hedge until you get round to it/have the funds for making them brickwalls.

Re: Defence planning

PostPosted: Wed Feb 03, 2016 3:37 pm
by core1984
You know that you can't place a brazier right next to a wall, so with this setup I ain't sure that the braziers could reach you outer wall

Re: Defence planning

PostPosted: Wed Feb 03, 2016 3:44 pm
by grapefruitv
core1984 wrote:You know that you can't place a brazier right next to a wall, so with this setup I ain't sure that the braziers could reach you outer wall

You can put braziers both next to a wall and in a corner.

Re: Defence planning

PostPosted: Wed Feb 03, 2016 3:48 pm
by Chaczins
Kandarim wrote:this also means you lose A LOT of brazier coverage on your brickwalls.
and imo you don't want to skimp on defenses. If you don't feel like doing it immediately, just plan your pockets as brick but build them as stone hedge until you get round to it/have the funds for making them brickwalls.


how about something like that?

Image

blue - braziers
dark red - brick
green - plank
black - stone
brown - split-rail
dark blue - makeshift


This setup allows me to build just simple brick ring, then put brazziers - and at the end close braziers inside pockets without troubles

Re: Defence planning

PostPosted: Wed Feb 03, 2016 3:50 pm
by core1984
grapefruitv wrote:You can put braziers both next to a wall and in a corner.


Rly didnt know that cause i always leave 1 tile betwen my walls and braziers if repairs are needed

Re: Defence planning

PostPosted: Wed Feb 03, 2016 4:18 pm
by LukeSkywalker
Why cant u put braziers right after brick wall???

Re: Defence planning

PostPosted: Wed Feb 03, 2016 4:19 pm
by Chaczins
LukeSkywalker wrote:Why cant u put braziers right after brick wall???


to have access to a wall in case of repairs.