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Artifacts

PostPosted: Mon Nov 02, 2015 3:59 pm
by Ike
http://www.salem-wiki.com/mediawiki/ind ... e=Artifact

Alloying, mining and production. For example, silver circlet has 5 slot + 2 possibility more, so 7 total. What artifacts is best for alloying? I found 4 buckles, still 3 free slots.
The same about mining artifacts.

Production including all civilian bonuses is in wiki. So affluence, rummaging, mining and alloying too?

Alloying: Increases the bar yield when smelting and crafting metal bars. How much?
The same mining, how much it will increase aether.

Some numbers please. Thanks.

Re: Artifacts

PostPosted: Mon Nov 02, 2015 5:14 pm
by Reviresco
Use this one: http://salemwiki.info/index.php/Artifact

There are 5 buckles with +alloying. Also, take a look at Productivity, which is filled in in salemwiki.info and not on salem-wiki.com.

Re: Artifacts

PostPosted: Mon Nov 02, 2015 7:53 pm
by Ike
wow, two wikis :)

thanks for help.

can i slot 7 same buckles? And where can i get info about numbers (something like feasting, you have 150 feasting points, i know what i can get for bonus)

Re: Artifacts

PostPosted: Mon Nov 02, 2015 8:42 pm
by Kurundo
Each artifact in the same item needs to be unique. Also it's 6 slots. You use one slot to gain two.

Re: Artifacts

PostPosted: Mon Nov 02, 2015 11:41 pm
by Champie
Kurundo wrote:Each artifact in the same item needs to be unique. Also it's 6 7 slots. You use one slot to gain two.


Wiki wrote: * Slot: Adds a bonus slot to an item of clothing when successful.
* Adds an additional artifice slot. On failure, you lose one slot.


Decorative Lace
Decorative Lace wrote:When Slotted: 1 Inventory Slot

Spider Egg Sacs
Spider Egg Sacs wrote:When Slotted: 1 Inventory Slot


L2Wiki

Re: Artifacts

PostPosted: Wed Nov 04, 2015 10:54 pm
by Ike
Alloying. With zero alloying i get 1-3 bars (12lime+13ore), How much alloying for better results, like 5+ bars every round? You know, i will not waste potential silver ore.

Re: Artifacts

PostPosted: Thu Nov 05, 2015 1:17 am
by Trismegistus
It's already in the forums here somewhere iirc. It was talked about recently.

Here is what I was talking about. The two Dev replies don't suggest that Sipo is wrong except for the "step up" comment. Take that as you will.
viewtopic.php?f=5&t=15587&hilit=alloying

Re: Artifacts

PostPosted: Thu Nov 05, 2015 4:03 pm
by Ike
Ok, and when alloying works, when i need alloying set? i mean if light smelter, or put first lime/ore in it? When?

Re: Artifacts

PostPosted: Thu Nov 05, 2015 4:50 pm
by Kuulikindel1
Ike wrote:Ok, and when alloying works, when i need alloying set? i mean if light smelter, or put first lime/ore in it? When?

When lighting up

Re: Artifacts

PostPosted: Thu Nov 05, 2015 6:07 pm
by Zapt13
Ike wrote:Alloying. With zero alloying i get 1-3 bars (12lime+13ore), How much alloying for better results, like 5+ bars every round? You know, i will not waste potential silver ore.


I don't have time to locate the post, but I believe someone with a green or pink name admitted that the smelter's product is checked only when it actually produces a bar. So if you really had the formula known you could make a smelt run that nearly produced a single bar, then make a run with a minimum of silver ore and yield a silver bar. You could practice this with iron and copper. I consider this to be scentless true counterfeiting, if it's in fact possible.

Edit: Found it!

viewtopic.php?f=5&t=16113&p=233181