Does a tiny pocketwatch obtained from a Rabbit still give boosts to speed during combat and if so,
how does one activate the speed boost? Same question as to the cancellation of ensnare abilites.
(Wiki does tend to be outdated in some cases)
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
MaxPlanck wrote:There is only the study option, I had already checked if that was a way to activate it but nope. I've also tried equipping it in equipment by unequipping everything and shift clicking it and thats not possible either.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:MaxPlanck wrote:There is only the study option, I had already checked if that was a way to activate it but nope. I've also tried equipping it in equipment by unequipping everything and shift clicking it and thats not possible either.
Another fun fact. You do require the skill "Fast Moves" to use a pocket watch.
MaxPlanck wrote:will using the pocketwatch speed up the movement of moves such as bullrun and jump? ; aka moves the move the character though it is said to just increase the running speed which is still all the while useful.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Users browsing this forum: No registered users and 5 guests