I'm curious what raising certain skills will eventually accomplish.
Eg. With high enough Thread & Needle I can craft certain clothing with 0-difficulty slots.
What other things can be eliminated or made certain by skill values - and at about what level of skill?
Eg. Mines & Mountains decreases the risk of a collapse, so is it possible to raise the value to a point that they are simply no longer a risk - making Supports unneccessary?