Pathfinding

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Pathfinding

Postby Grimdark » Fri Oct 02, 2015 3:50 am

Is there any pathfinding algorithm fo player character in game? My character stucks in trees and rocks all the time it is very annoying.
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Re: Pathfinding

Postby Magubba » Fri Oct 02, 2015 3:56 am

Nope there isn't any smart AI for chars. They are just going in straight line. When You settle just chop all trees, destroy all rocks remove bushes etc to main places where You will go (lime,stone pit, water or mine entrance)
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Re: Pathfinding

Postby Grimdark » Fri Oct 02, 2015 4:08 am

Sad. I'll stop playing till pf will be implemented.
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Re: Pathfinding

Postby TotalyMeow » Fri Oct 02, 2015 4:17 am

Grimdark wrote:Sad. I'll stop playing till pf will be implemented.


We will never add pathfinding. The simple ability to steer your own self around a rock is important to combat.
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Re: Pathfinding

Postby Thor » Fri Oct 02, 2015 4:19 am

Good riddance.
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Re: Pathfinding

Postby Magubba » Fri Oct 02, 2015 4:34 am

That's why i love this game and this dev system ^^ They don't go under pressure of children.
Many great games died because of it .... Kids now want to everything to be done for them "Patfinder, autoaim, remove Insanity system....." They think that they can blackmail everyone "Gimmie powerfull char, implemented bot etc or i will stop playing and You will lose me!!"
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Re: Pathfinding

Postby JohnCarver » Fri Oct 02, 2015 4:43 am

Grimdark wrote: My character stucks in trees and rocks all the time it is very annoying.


I'm sure it is equally annoying if each time you eat a piece of food you continue to push the fork farther and farther back into your mouth until you poke your tonsils. Its not that I don't feel sorry for you, it is just that I don't feel it is my problem or place to put a cork on the end of your fork to save you from yourself nor do I feel like moving your character in a direction you didn't explicitly specify simply because you lack the ability to make precise clicks on a monitor.
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Re: Pathfinding

Postby DarkNacht » Fri Oct 02, 2015 4:43 am

All characters have pathfinding, the system implementing by yours is just too dumb to avoid obstacles. It works fine on my system though, maybe you need an upgrade.
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Re: Pathfinding

Postby Dallane » Fri Oct 02, 2015 5:08 am

Grimdark wrote:Sad. I'll stop playing till pf will be implemented.


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Re: Pathfinding

Postby Reviresco » Fri Oct 02, 2015 9:22 am

If you use the Latikai client, you can turn on "raider-mode" trees which reduces trees and shrubs to the size of a traffic cone at most. 95% of the time I ran into something was because a tree was obscuring another tree.
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