Key Attunement

Ask and answer any and all questions pertaining to Salem's game-play.

Key Attunement

Postby riker88 » Thu Sep 10, 2015 5:24 am

I have a key but it's red (created by another character) how do I attune it to myself so I can use it?

and what's the difference between Master copy of key and Slave copy of key.

Thanks
User avatar
riker88
Customer
 
Posts: 178
Joined: Mon Nov 18, 2013 5:12 am

Re: Key Attunement

Postby Nikixos » Thu Sep 10, 2015 7:10 am

Only the person who has the key green can then pass the green to you. And then the key goes red to him but green to you.
with slave key you can't pass the green to other person or maybe that changed.
but you need master key to lock doors
Image Image
User avatar
Nikixos
 
Posts: 1621
Joined: Mon Jan 21, 2013 9:03 am
Location: Mexico

Re: Key Attunement

Postby ToorimaKun » Thu Sep 10, 2015 9:56 am

yah the current key setup kinda sucks

slave keys once crafted can only be passed to some one ONCE!
*by who ever crafted them... they can't even be rebound if you have the master key*

master keys can be passed on to any one as long as the person giving it away re-attunes it to next person.
master keys can be used to attune locks
a gates lock can be changed as long as you have an ATTUNED master key that matches the CURRENT LOCK on you.
If you guys have questions about radar find me on steam, KiaKun.
sorry for the very late replies.... everyone i played salem with quit... and all my villages have been raided.
User avatar
ToorimaKun
 
Posts: 283
Joined: Sat May 25, 2013 2:53 pm

Re: Key Attunement

Postby Kandarim » Thu Sep 10, 2015 10:32 am

trust me, the current key situation ROCKS.

Once upon a time, keys could be used by anyone.
Killed by a raider => he has keys to your entire base

Then after that, they could be reattuned by anyone they were attuned to.
infiltrators could simply pass keys along or force people to attune them.

This makes it so that you as a locksmith have perfect control over who does and does not get a key. I'd say that's pretty awesome.
You just need to keep a key alt around somewhere, or make sure that more than one character has a master copy of your keys.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Key Attunement

Postby riker88 » Thu Sep 10, 2015 8:36 pm

Ok so, do I have to create the key myself or can I buy a key from the stalls?


If I have to make it myself, I know 1 bar of pig iron = 2 keys, are those 2 master keys?

Lastly if I fail to install locks on my gates does that mean anyone walking by could just enter my base?
User avatar
riker88
Customer
 
Posts: 178
Joined: Mon Nov 18, 2013 5:12 am

Re: Key Attunement

Postby Kandarim » Fri Sep 11, 2015 10:54 am

on unclaimed land, yes.
On claimed land, they'd need the trespassing and they will leave scents but they could still enter easily.

You could buy keys off the stalls, but there is no telling whether there aren't any copies of those keys in existence (what if the seller just made one key and then created a trillion copies, selling cheap on the stall? After a while they could just enter any newb's encampment locked by that key). In your base defence, you don't want to skimp on things like keys: make them yourself. Locksmithing isn't a particularily high skill.

I suppose you could use bought keys as an intermediate, but replace them as soon as you are able to make your own.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm


Return to Help!

Who is online

Users browsing this forum: No registered users and 4 guests