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Tresspassing & Braziers

PostPosted: Mon Aug 17, 2015 7:29 pm
by Reaper6971
Full scenario:

1) Previous Character got scalped
2) New Character Inherited claims (w/o estate planning which I thought was weird)
3) Claims have braziers
4) While Scalped Character owned claims, braziers took down a trespasser
5) Someone trespassed twice on the now inherited claims and did not get taken down

Is this expected and some nuance of having the Trespassing skill?

Re: Tresspassing & Braziers

PostPosted: Mon Aug 17, 2015 9:44 pm
by Flink
for point number 2 estate planning simply allow the inheriting char to get a bigger % of stats and prof from his ancestor

and for the end result, if the guy has enough humor he might not get ko by the braziers.

the braziers wont simply ko anyone that commits crime, they deal a certain amount of dmg to humors and if one of the criminal humor drops below zero, he Ko otherwise he can leave juste fine.

Re: Tresspassing & Braziers

PostPosted: Mon Aug 17, 2015 10:25 pm
by Reaper6971
Well, right, but I figured having to get through 6 braziers would've dropped just bout anyone.

Re: Tresspassing & Braziers

PostPosted: Mon Aug 17, 2015 10:41 pm
by Reaper6971
Correction, 8 plus two torches

Re: Tresspassing & Braziers

PostPosted: Tue Aug 18, 2015 1:20 am
by TotalyMeow
No, that many defenses won't stop everyone. It'll stop a lot of people, but not all of them.

Re: Tresspassing & Braziers

PostPosted: Tue Aug 18, 2015 4:58 pm
by Tulgarath
There are some big boys out there...i saw jc part superhero i think he said a brazier every two tiles should keep most out, or maybe it was two braziers per wall tile...either way, should give you an idea how many you may need to add for your claim size.

Re: Tresspassing & Braziers

PostPosted: Tue Aug 18, 2015 10:38 pm
by gustavohvg
^ I'm curious about the correct number he said if anyone could find the info

Re: Tresspassing & Braziers

PostPosted: Wed Aug 19, 2015 1:59 am
by TotalyMeow
A brazier every two tiles is what he would have said because that is the limit for how close you can build them together.