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Walls

PostPosted: Mon Jul 27, 2015 1:30 am
by raujika
Do walls go in order of makeshift fence - splitrail - stone - plank - brick? I read that plank walls have less soak than stone, do they have super high HP to compensate?

Is there a prevailing strategy behind wallbuilding? For instance, how many layers of stonehedge are equivalent to a layer of plank wall, etc? Should I use multiple wall types, or just one layer of the best kind of wall I can build, or several layers of a weaker wall?

Thanks for your responses.

Re: Walls

PostPosted: Mon Jul 27, 2015 8:08 am
by Judaism
raujika wrote:Do walls go in order of makeshift fence - splitrail - stone - plank - brick? I read that plank walls have less soak than stone, do they have super high HP to compensate?

Is there a prevailing strategy behind wallbuilding? For instance, how many layers of stonehedge are equivalent to a layer of plank wall, etc? Should I use multiple wall types, or just one layer of the best kind of wall I can build, or several layers of a weaker wall?

Thanks for your responses.


You haven't read very well.

There are several strategies behind wallbuilding, there also is splash damage, it can be quite complicated for some people.

Re: Walls

PostPosted: Mon Jul 27, 2015 4:27 pm
by raujika
Judaism wrote:there also is splash damage

So if I had two layers of wall, and someone was hitting the first layer, the damage would spread to the second layer? How many spaces do I need to put between each layer to avoid this? Does it affect braziers right next to the wall?

Re: Walls

PostPosted: Mon Jul 27, 2015 4:44 pm
by TotalyMeow
raujika wrote:
Judaism wrote:there also is splash damage

So if I had two layers of wall, and someone was hitting the first layer, the damage would spread to the second layer? How many spaces do I need to put between each layer to avoid this? Does it affect braziers right next to the wall?


Splash affects lower level and equal walls around the broken wall. You'd need about 6 spaces to effectively prevent splash so layering isn't very useful, though having a smaller wall in the middle of your claim for extra secure storage is a possible strategy. Splash only affects walls, not braziers or anything else.

You can either build a small wall where you intend to build the bigger one and later knock it down as you build, or you can plan for a big wall and leave space for it, building a smaller, easier wall outside of it. It's best, if you want to have more than one layer of wall, to build the best one furthest inside and the smaller ones in layers outside that.

Re: Walls

PostPosted: Mon Jul 27, 2015 4:51 pm
by Otis
Suspect you can find lots of information by searching the forums, this is a common questions. Believe the magic number is 5 for distance between walls to avoid splash. Lower level walls do not damage more advanced walls.

Best way to see splash in action is make a makeshift fence and destroy parts. Seeing one wall destroyed and taking out many including corners will open your eyes for sure. (and they are cheap). or put a split-rail next to a makeshift. Might make me suggest that splash is 'broken' but I am sure it is working as intended.

Re: Walls

PostPosted: Mon Jul 27, 2015 4:58 pm
by KruskDaMangled
Note that this truisms are altered by cannons on Expedition servers. They cut through everything, although they are expensive, and take anywhere from minutes to seven hours (depending on the character lighting them's sparks and embers, it goes in intervals of 100. Which is a lot, obviously. The theoretical "immediate-minute or two" figure quoted by the devs would be at 700. I've known characters with that much in a single prof. Who were in the top five/top three for a prof, if not the top spot.)

There are other things about how they impact siegecraft, probably, but those will require field testing, and will probably be jealously guarded initially, just to keep an advantage as long as possible. There are some of these things which are evident on cursory consideration, but the finer points will require the testing.

Re: Walls

PostPosted: Mon Jul 27, 2015 6:12 pm
by raujika
Another question: This wiki http://www.thesalemwiki.com/ says that plank fences have 200 soak, but according to the damage formula also supplied by the wiki, a character would need more than 3000 phlegm to damage the fence. [sqrt(CYB/10) * 10]- soak, right?

Re: Walls

PostPosted: Mon Jul 27, 2015 6:18 pm
by Necrobane
KruskDaMangled wrote:depending on the character lighting them's sparks and embers, it goes in intervals of 100. Which is a lot, obviously. The theoretical "immediate-minute or two" figure quoted by the devs would be at 700. I've known characters with that much in a single prof. Who were in the top five/top three for a prof, if not the top spot.


its not sparks & embers, its cloak & dagger roll. and chances for firing in 10 minutes with 750 cloak is very small (like + yields with herbs)

also without trial by fire (which require 24 h to actiate) lighting person with 750 cloak (getting it will take alot of time on popham) will leave waste scent and just will die from TbC

Re: Walls

PostPosted: Mon Jul 27, 2015 6:39 pm
by KruskDaMangled
Necrobane wrote:
KruskDaMangled wrote:depending on the character lighting them's sparks and embers, it goes in intervals of 100. Which is a lot, obviously. The theoretical "immediate-minute or two" figure quoted by the devs would be at 700. I've known characters with that much in a single prof. Who were in the top five/top three for a prof, if not the top spot.


its not sparks & embers, its cloak & dagger roll. and chances for firing in 10 minutes with 750 cloak is very small (like + yields with herbs)

also without trial by fire (which require 24 h to actiate) lighting person with 750 cloak (getting it will take alot of time on popham) will leave waste scent and just will die from TbC


Hmm.. Didn't have mah coffee just then. Good save. no better way to get the right answer though, right? :D

Also, there are other factors. You take a risk committing waste one way or the other too. The other factors, well, that's for people to think about themselves.