Heffernan wrote:i guess this system wasnt designed for ppl who play 15h a day?
Sure it was. Every few hours, use your accumulated inspiration to increase a proficiency or two. Just because you learned all the skills doesn't mean it won't benefit you to have a little more Hammer and Nail or Herbs and Sprouts or whatever. Speaking of Hammer and Nail, whittling is a nice relaxing task to reduce your insanity. I hear some people favor the Lumberjack Frickadel for when they are working hard for long hours and need regen food due to it's use of a whittled sharpened stick and a fire to cook it. BTW, if you play as much as all that, you obviously will be doing a lot of gluttony. Space your cooking sessions out a bit, both rolling dough and cooking over a fire reduce your insanity. Also, you need food to cook, right? Planting things in pots is soothing and will also help. The system is only harsh for people who spend long hours doing
the same things over and over again and those who stand around doing nothing at all all day. Do a variety of normal base maintaining tasks and character building tasks, and you'll be fine.
I'm starting to think you're deliberately ignoring how madness and insanity work. The list of things that help you or hurt you isn't all that long, and there have been many people willing to explain how to work with the system so that you will hardly notice it is there. This constant ***** won't change anything for the 'better'. Some people here have made fairly reasonable arguments that some more balancing is needed. I, at least, think perhaps some of the harsher PE should be reserved for higher madness levels, though whether John will agree is entirely in the air. Of course, I also believe sleeping in a bed should keep you in the world to compensate. You, however, you make me want to just double the insanity increase rate on you for awhile (sadly not possible though).