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mine rest

PostPosted: Tue May 26, 2015 8:31 am
by iordanis21
Hello to all!

I have read somewhere that we should let the mine to rest from time to time. That makes it "easier" to mine the block to lead to the next level.
Is that true? And if yes, how much time should someone allow to the mine to rest?

Thank you :)

Re: mine rest

PostPosted: Tue May 26, 2015 10:37 am
by Dallane
iordanis21 wrote:Hello to all!

I have read somewhere that we should let the mine to rest from time to time. That makes it "easier" to mine the block to lead to the next level.
Is that true? And if yes, how much time should someone allow to the mine to rest?

Thank you :)


There is no need to let it rest. If you want to progress faster then you should work your mine more.

Re: mine rest

PostPosted: Tue May 26, 2015 10:44 am
by iordanis21
thanks. Makes sense :)

Re: mine rest

PostPosted: Tue May 26, 2015 10:44 am
by Rubberduckbandit
Give it a blanket, and a few hours.
In all seriousness though you do not need to let it "rest"
They probably meant the black walls that need to be torched before progressing further in that direction.

Re: mine rest

PostPosted: Tue May 26, 2015 10:53 am
by iordanis21
Rubberduckbandit wrote:Give it a blanket, and a few hours.
:lol:

thanks :)

Re: mine rest

PostPosted: Tue May 26, 2015 12:58 pm
by biskvito
this idea is probably based on this JC post, but it seems in the end he says you can brute force afterall

JohnCarver wrote:
Procne wrote:Or maybe the chance is tied to the number of mined tiles on a level / in the vicinity.


While this is not entirely accurate, I can clarify that there are some hidden variables that very well could resemble the activity on a floor before the mine down becomes reasonably available.

To clarify further. Every cave down starts at something worse than a 1 in 30,000 Hard Rock to find. The more certain things happen, the better those odds get. The farther down levels you go. The worse 'starting' position you are at for the purpose of calculating those odds.

Just like fields... The system HIGHLY rewards the person who goes "Slow and Steady" in terms of time spent vs. reward. I.E. a player who only spend 1 hour a day mining in his mine will go down to level 9 for FAR less TOTAL hours spent then the players who are strip mining. However, like most systems in Salem you can 'brute force' it just as you can brute force the speed of a field. Meaning the strip miner will still find that he is reaching level 9 considerably faster (but for more total hours) than a casual miner.


viewtopic.php?p=186587#p186587

Re: mine rest

PostPosted: Tue May 26, 2015 1:20 pm
by iordanis21
thanks biskvito!