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Game Crashes evry time

PostPosted: Mon May 11, 2015 5:32 pm
by Xsiberg
My Game crashes everytime i try to start.

I am using the standart client from the homepage, using a Lenovo Laptop Y580, 8 GB Ram, Win 8.1 64bit, Geforce GTX 660M
Before the weekend everything worked fine and suddenly i always got this error:

In the client all i see is the black screen with loading.
After i got the error i deinstalled and installed the newest java version, error still shows up.

java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1503)
at haven.Resource.layer(Resource.java:1387)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.getcode(Resource.java:1045)
at haven.Sprite.create(Sprite.java:118)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:503)
at haven.MapView$3.setup(MapView.java:512)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:577)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:890)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:494)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Incomplete resource at gfx/terobjs/sabrethrone
at haven.Resource.readall(Resource.java:1329)
at haven.Resource.load(Resource.java:1467)
at haven.Resource.access$200(Resource.java:39)
at haven.Resource$Loader.handle(Resource.java:436)
at haven.Resource$Loader.run(Resource.java:416)
at java.lang.Thread.run(Unknown Source)

thanks for your time and hopefully someone knows how to fix it

Re: Game Crashes evry time

PostPosted: Mon May 11, 2015 5:37 pm
by JohnCarver
Looks to be related to virus software or some other firewall issue. Try turning off anything that might be blocking your incoming data.

Re: Game Crashes evry time

PostPosted: Mon May 11, 2015 5:39 pm
by Kandarim
darn, what is a sabrethrone ?
Will have to check tonight, but indeed: if you're the only one getting this error it's probably a network thing.

Either that or a resource file might have been corrupted: if you are using a custom client, try deleting C:\users\<you>\Salem and C:\users\<you>\.salem

Re: Game Crashes evry time

PostPosted: Mon May 11, 2015 7:49 pm
by Xsiberg
thanks alot for the quick response, i did delete all the cache data under C:\users\.... salem
seems like it solved the problem

again thaaaanks !!! you are the best!

Re: Game Crashes evry time

PostPosted: Mon May 11, 2015 8:29 pm
by Xsiberg
well not so quick the error is back.
i teleportet from my home to providence and bam.... there the error is again.
only occus in providence....


java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1503)
at haven.Resource.layer(Resource.java:1387)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.getcode(Resource.java:1045)
at haven.Sprite.create(Sprite.java:118)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:503)
at haven.MapView$3.setup(MapView.java:512)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:577)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:890)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:494)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Incomplete resource at gfx/terobjs/sabrethrone
at haven.Resource.readall(Resource.java:1329)
at haven.Resource.load(Resource.java:1467)
at haven.Resource.access$200(Resource.java:39)
at haven.Resource$Loader.handle(Resource.java:436)
at haven.Resource$Loader.run(Resource.java:416)
at java.lang.Thread.run(Unknown Source)

Re: Game Crashes evry time

PostPosted: Mon May 11, 2015 8:40 pm
by trungdle
You try to load the saberthrone, but you can't, because maybe your computer virus protection program blocked it. Or some kind of virus.
You need to try changing your anti-virus program into gaming mode and see if that helps. Or your firewall, anything that may hinder your connection really.
If all failed, try to boot into safemode with networking and see if you can play there ¦]

Re: Game Crashes evry time

PostPosted: Tue May 12, 2015 8:56 am
by Xsiberg
i am using ender's client now and i have no problems at all, porting to and from providence, no error

no idea what causes the error, i even deactivated my antivirus software, firewall ... nothing the error persisted...