How does it work?
Random chance while digging a standard stone quarry or do I have to do something special?
Thanks.
Eisenkreuz wrote:25 boulders and no granite.
Always loved RNG in videogames.
Why come up with proper mechanics when you can add some rng *****?
EDIT: 52 boulders to get 2 granite boulders.
Eisenkreuz wrote:25 boulders and no granite.
Always loved RNG in videogames.
Why come up with proper mechanics when you can add some rng *****?
EDIT: 52 boulders to get 2 granite boulders.
lachlaan wrote:I dream of one day being motivated enough to use the 1 and 5 piece lime boulders as such annoying clutter. Those baby lime boulders are just so tiny xD Can't imagine anyone will be able to grab one if you align them right.
KruskDaMangled wrote:lachlaan wrote:I dream of one day being motivated enough to use the 1 and 5 piece lime boulders as such annoying clutter. Those baby lime boulders are just so tiny xD Can't imagine anyone will be able to grab one if you align them right.
If only we had some way to rig Turkey Coops into "Turkey Claymores" too. Then we would have yet more annoying defenses. Intruder triggers trap. Trap releases cloud of angry, Aggro'd Turkey in coop that hop around and gobble and attack him in an extremely annoying fashion.
Eisenkreuz wrote:
EDIT: 52 boulders to get 2 granite boulders.
lachlaan wrote:I dream of one day being motivated enough to use the 1 and 5 piece lime boulders as such annoying clutter. Those baby lime boulders are just so tiny xD Can't imagine anyone will be able to grab one if you align them right.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:I removed the hit box from the 1 piece boulders for that exact reason before implementation.
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