JohnSnow wrote:gorniksam wrote:hurr durr... noob... hurr durr... retard... i am pro, you are noob... hurr durr
I'm just trying to understand game mechanics. This is the place for discussion of game mechanics.
a) learn to run in a straight damned line. Having lived about 75% of the way to the end of the map i can guarantee you that in 3-4 hours you can get that far out if you focus on a horse, or a cricket. Used to take me 4 hours while bearhunting my way there and foraging, so mere tracking would take 3 hours tops that far out, and you realistically just need to find the nearest outpost and just port closer.
b) seriously to god just learn to measure some angles and run a decent way away, count map tiles whichever way you're going and compare the angle of the arrow.
c) people have been tracking just fine for as long as providence has been this size, and most raiders will either be close to a caravan or to providence for ease of access, after which they will probably haul ass to whatever fort they're holed up in if the character isn't disposable, but unlikely they'll point to their main base if they have a temp fort to park in till scents expire.
d) if you want to track the thing so hard, stop crying that it's too complicated and drop your inventory. You're asking for solutions but so far all the solutions possible have been provided. Either run from the location you find scents at towards the location pointed at / run along the grid to determine the spot on the map, more or less / run to a caravan and then use the hugely different locations to pinpoint the general area of the spot then know which way to run and from which caravan spot / grow a pair and drop a leanto then stay online for the duration of tracking and until you get home / spawn an alt with a map / go home / go home an drop your **** and THEN set out on your trip with an empty inventory so that you can port and track.
I would suggest you instead make a suggestion thread that tracking should persevere through logouts, and with this fancy mechanic JC is working on to make a lot of stuff persist through server crashes, perhaps it will happen. Until then the solutions listed throughout the thread are what you have, so use them or decide it's not your cup of tea, but it is what it is.