Geographical Purity Variance: Your observations

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Re: Geographical Purity Variance: Your observations

Postby Sevenless » Sat Apr 06, 2013 3:27 am

Mmm, I think the point about 0/34/33/33 water is valid, but in reality you can ignore the dominant element entirely for water. What you care about is the dominant purity of your crops, and finding the highest value of that in water. Even if another element is stronger, so long as your preferred element is 25+ you're better off than you were a small while ago.

And it seems unlikely there's not a spot where it doesn't at least go up to 26 elemental purity somewhere around you.

Edit: that being said it does muck with your ability to purify for a specific gluttony set. Either way, stat caps are being lowered via these purity changes.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Geographical Purity Variance: Your observations

Postby Hans_Lemurson » Sat Apr 06, 2013 3:46 am

All of the foraged mushrooms in my area are Mercury-Poor :(. I guess if I want good mushroom pies I'll have to farm them myself. Fortunately I have a few mercury-elevated shooms in stock from previous farming experiments so I won't necessarily be worse-off than before.
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Re: Geographical Purity Variance: Your observations

Postby Siobhan » Sat Apr 06, 2013 4:44 am

Hans_Lemurson wrote:A good system I've found for hunting "Purity Peaks" is to bring two buckets. Fill one, move along the shore (or paddle around in the lake) and then fill the second one.
If the new one is higher purity, toss out the old one and keep going in the same direction.
If the old one is better, empty out the new water and search in a different direction.


Yes i have followed this system and best i have come across is 8% purity (lead - 40 something)

are the claims of 30+ trolling or do i keep looking
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Re: Geographical Purity Variance: Your observations

Postby Mereni » Sat Apr 06, 2013 5:27 am

loftar wrote:
BubbaMKII wrote:When you have only <insert alchemy here> cereal seeds/flour and for hours around you there is no <insert alchemy here> water anywhere to be found, you might understand why i'm complaining about it.

You seem to be misunderstanding something. When you say "<insert alchemy here>", are you referring to the "dominant" element? In that case, even if your seeds differ in dominant element from your water, it's not going to have a worse effect than the completely unpure water which is all you had until before the update.


This post makes me really nervous. :? It kinda looks like Loftar doesn't understand how his own game works?

If you have Salt dominant cereal and want to make some crackers, the only option used to be water with 25.00 in the salt element. Now, we might have more 'pure' water, but if the salt element is down around 18 because the dominant element is, say, mercury... the non purity water would be better in this case.

Or maybe he's saying that the way purity works has changed completely?
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Re: Geographical Purity Variance: Your observations

Postby Hans_Lemurson » Sat Apr 06, 2013 6:11 am

I did a quick test with making some pie dough, and all Elements of Flour and Water averaged on the normal 1:1 basis.
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Re: Geographical Purity Variance: Your observations

Postby BubbaMKII » Sat Apr 06, 2013 10:10 am

Mereni wrote:
loftar wrote:
BubbaMKII wrote:When you have only <insert alchemy here> cereal seeds/flour and for hours around you there is no <insert alchemy here> water anywhere to be found, you might understand why i'm complaining about it.

You seem to be misunderstanding something. When you say "<insert alchemy here>", are you referring to the "dominant" element? In that case, even if your seeds differ in dominant element from your water, it's not going to have a worse effect than the completely unpure water which is all you had until before the update.


This post makes me really nervous. :? It kinda looks like Loftar doesn't understand how his own game works?

If you have Salt dominant cereal and want to make some crackers, the only option used to be water with 25.00 in the salt element. Now, we might have more 'pure' water, but if the salt element is down around 18 because the dominant element is, say, mercury... the non purity water would be better in this case.

Or maybe he's saying that the way purity works has changed completely?


Exactly that!
Just tried some oatmeal crackers with 5% mercury water and 3% salt water with 20% sulfur crackers
The 3% one has higher sulfur than the 5% one.
Sooo, i have to look for high % sulfur water if i don't want to have the sulfur in my oatmeal leveled out.
For just eating it's fine, for gluttony, this change sucks donkeyballs.
Like it wasn't hard enough getting biles up now you have to look for the same element ingredients too else they will all level out and it's a crapshoot which biles you're going to get.
A friend who i asked to play said "it looks to much like real life with all that work", guess he could see in the future.
Last edited by BubbaMKII on Sat Apr 06, 2013 10:19 am, edited 1 time in total.
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Re: Geographical Purity Variance: Your observations

Postby dreadlus » Sat Apr 06, 2013 10:12 am

Mereni wrote:
loftar wrote:
BubbaMKII wrote:When you have only <insert alchemy here> cereal seeds/flour and for hours around you there is no <insert alchemy here> water anywhere to be found, you might understand why i'm complaining about it.

You seem to be misunderstanding something. When you say "<insert alchemy here>", are you referring to the "dominant" element? In that case, even if your seeds differ in dominant element from your water, it's not going to have a worse effect than the completely unpure water which is all you had until before the update.


This post makes me really nervous. :? It kinda looks like Loftar doesn't understand how his own game works?

If you have Salt dominant cereal and want to make some crackers, the only option used to be water with 25.00 in the salt element. Now, we might have more 'pure' water, but if the salt element is down around 18 because the dominant element is, say, mercury... the non purity water would be better in this case.

Or maybe he's saying that the way purity works has changed completely?


I think it's all the same. What he means is that if, for example, you have access to water that is 45/35/10/10 (salt dominance but also some merc), then you're better off using that water along with merc dominant flour then you were when we had the old unpure water. Even tho this one is salt dominant, which means the pie will get a bit of salt, the outcome for the merc event will still be higher than with the old system ;).
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Re: Geographical Purity Variance: Your observations

Postby BubbaMKII » Sat Apr 06, 2013 10:24 am

Another thing i noticed, 3% water in a barrel turns to 1% water...
Flour seems unaffected.
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Re: Geographical Purity Variance: Your observations

Postby dageir » Sat Apr 06, 2013 10:25 am

For a wanderer like me the update was kind of ok since them Waxing toadstools are alot better. ;)
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Re: Geographical Purity Variance: Your observations

Postby k545836 » Sat Apr 06, 2013 4:57 pm

I fond 6% water (btw it is perfectly ok in barrels - 6% in, 6% out - you sure you had empty barrel?)
I guess it is not that rare. So did any of you guys found water around 10%? And how rare my 6% actualy is?

Anyone found granite/lime with purity >3%? I did not see any. I have 30 M&M
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