Roanoke Blocked

Ask and answer any and all questions pertaining to Salem's game-play.

Re: Roanoke Blocked

Postby Yes » Fri Jan 04, 2013 12:09 am

Ass_Kraken wrote:Make alt with settling, grab scent, walk towards it, build lean-to when scent runs out, port back, rinse and repeat until you reach the place and come over with main.

Sounds like teleporting while tracking should be made not possible.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
User avatar
Yes
 
Posts: 796
Joined: Sat Nov 10, 2012 9:53 pm

Re: Roanoke Blocked

Postby darnokpl » Fri Jan 04, 2013 12:16 am

Sirius wrote:Taking away the ability to build on water would more then likely clear this right up.


More like make capital city claim few times larger.

Yes wrote:
Ass_Kraken wrote:Make alt with settling, grab scent, walk towards it, build lean-to when scent runs out, port back, rinse and repeat until you reach the place and come over with main.

Sounds like teleporting while tracking should be made not possible.


Terrible idea, that would make criminals untrackable :x
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Roanoke Blocked

Postby robert » Fri Jan 04, 2013 12:25 am

darnokpl wrote:
Sirius wrote:Taking away the ability to build on water would more then likely clear this right up.


More like make capital city claim few times larger.

wont stop this.

the Pclaim goes from the right shore (bostons impassible sea side) all the way across both of its deeper rivers. so a brand new toon has no chance of "walking" out of boston without crime. expanding the boston claim will just mean this claim will move more north :/ as its right on the town edge the boston claim does not prevent it at all lol. looks like alot of new "alts" have already been ko/killed on the claim to as there are a few nude bodies laying around it.
robert
 
Posts: 180
Joined: Mon Dec 17, 2012 5:45 pm

Re: Roanoke Blocked

Postby tweenprinc3ss » Fri Jan 04, 2013 12:35 am

Sirius wrote:Taking away the ability to build on water would more then likely clear this right up.

***** that. I own lots of water.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Roanoke Blocked

Postby darnokpl » Fri Jan 04, 2013 12:37 am

robert wrote:
darnokpl wrote:
Sirius wrote:Taking away the ability to build on water would more then likely clear this right up.


More like make capital city claim few times larger.

wont stop this.

the Pclaim goes from the right shore (bostons impassible sea side) all the way across both of its deeper rivers. so a brand new toon has no chance of "walking" out of boston without crime. expanding the boston claim will just mean this claim will move more north :/ as its right on the town edge the boston claim does not prevent it at all lol. looks like alot of new "alts" have already been ko/killed on the claim to as there are a few nude bodies laying around it.


Depends how large it will be, on some point there will be many paths from town claim, right now problem is made by rivers, if town claim would be large enough it will be gone and make next blockade much more expensive.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Roanoke Blocked

Postby tweenprinc3ss » Fri Jan 04, 2013 12:38 am

This is definitely annoying for newbs, but, just use wilderness guide to get out. Any smart person should know better than to forage outisde of Boston anyways.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Roanoke Blocked

Postby robert » Fri Jan 04, 2013 12:50 am

darnokpl wrote:Depends how large it will be, on some point there will be many paths from town claim, right now problem is made by rivers, if town claim would be large enough it will be gone and make next blockade much more expensive.

yup i agree. i was just thinking to my self, if the admins mapped out a map chunk where "boston" is located, and setup some sort of river crossings on them (located on town claim) then made any Pclaim located on that map chunk cost 30X more then normal. (aka if default 5/5 pclaim is 4s per day. then on a "boston" chunk it would be more like 40s per day. that may make this sort of act less cost effective. as right now the claim covers all the rivers, and really wont cost more then 10-20s per day going by its size. now if it was charged at "premium" land usage of triple the amount then ya the person buying the land will be out pocket a lot of silver.

or they could just build bridges around boston to the "islands" cross deeper rivers, so this person would have to spend a several thousand silver to wall it off. OR made it that you can not build any claims within X squares of a town/personal claim you are not a member/kin of
robert
 
Posts: 180
Joined: Mon Dec 17, 2012 5:45 pm

Re: Roanoke Blocked

Postby darnokpl » Fri Jan 04, 2013 1:11 am

robert wrote:...OR made it that you can not build any claims within X squares of a town/personal claim you are not a member/kin of


Nice idea.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Roanoke Blocked

Postby Ass_Kraken » Fri Jan 04, 2013 1:35 am

darnokpl wrote:
robert wrote:...OR made it that you can not build any claims within X squares of a town/personal claim you are not a member/kin of


Nice idea.

They have to build their claim ~10 tiles away? THAT'LL SURE STOP ANYONE
Image
User avatar
Ass_Kraken
 
Posts: 1277
Joined: Wed Aug 01, 2012 7:19 pm

Re: Roanoke Blocked

Postby Ass_Kraken » Fri Jan 04, 2013 1:44 am

darnokpl wrote:
Dallane wrote:
lol 2 much effort to wait on someone to log on for tresspassing


If that would be true you wouldn't say it is too much effort in so many posts in this thread!
If it wouldn't be accurate method you wouldn't bother so much, just like with animals attacks on capital town claims those who abused that hard said it was ok and that it is working as should be. Guess it didn't.

It's mentality like that that you won't ever catch up to dallane's posts.
Image
User avatar
Ass_Kraken
 
Posts: 1277
Joined: Wed Aug 01, 2012 7:19 pm

PreviousNext

Return to Help!

Who is online

Users browsing this forum: No registered users and 7 guests