Firearms damage incerease

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Re: Firearms damage incerease

Postby Crlsdmc » Sun Aug 30, 2015 4:39 am

So going for a point blank blast to the chest on any enemy has the same chance of doing no damage than a aimed shot from lets say 50 meters away?

Kind of unreal, I mean you could miss at point blank but chances are you won't be missing that much when your enemy is standing/charging against you.

(Now if he is a dodgy ninja and I know there may be some players matching this description, you might miss)

Anyway I'm new to Salem (not permadeath/roguelike games) so don't mind too much my opinion as I've not experienced combat yet.
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Re: Firearms damage incerease

Postby JohnCarver » Sun Aug 30, 2015 7:08 am

hmmm... It is an interesting suggestion to perhaps put a ranged weapon in that does more damage the closer range you are to the player when you hit them.
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Re: Firearms damage incerease

Postby Kralith » Sun Aug 30, 2015 9:59 am

pietrko wrote:Hmm, so the wiki http://salemwiki.info/index.php/Firearms is not very precise if something dies in one shot firearm cant deal % dmg less than 100%.


Maybe there are not enough informations about the damage that is dealed. So the wiki cant be precise.
We have less informations from the Devs, only sometimes they give us a hint.
You could count the chances and damages and try to figure out how it exactly works and then write it down in the wiki.
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Re: Firearms damage incerease

Postby Crlsdmc » Sun Aug 30, 2015 10:13 pm

JohnCarver wrote:hmmm... It is an interesting suggestion to perhaps put a ranged weapon in that does more damage the closer range you are to the player when you hit them.

Thank you for taking my opinion in mind, I guess pistols should have such a feature, or if you're considering the idea of putting in a new weapon, then a blunderbuss would be my suggestion, one can dream. :D

There's also a couple weapons I feel should be in a game set in the new world during the 17th century, but then again that's no my call.

Cheers JC.
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Re: Firearms damage incerease

Postby pietrko » Tue Sep 27, 2016 11:02 pm

Can you tell a little bit more how damage is calculated vs animals?
I know it's a flat damage - does it depend on biles or anything else though?
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Re: Firearms damage incerease

Postby MaxPlanck » Tue Sep 27, 2016 11:14 pm

pietrko wrote:Can you tell a little bit more how damage is calculated vs animals?
I know it's a flat damage - does it depend on biles or anything else though?


Its bile based now yes, I don't know the formula at hand but adding common combat power to gear increases gun damage(with a full set of around 230 something combat power) don't feel like checking you can deal approximately twice the damage you normally would have done.
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Re: Firearms damage incerease

Postby pietrko » Wed Sep 28, 2016 12:14 pm

MaxPlanck wrote:
pietrko wrote:Can you tell a little bit more how damage is calculated vs animals?
I know it's a flat damage - does it depend on biles or anything else though?


Its bile based now yes, I don't know the formula at hand but adding common combat power to gear increases gun damage(with a full set of around 230 something combat power) don't feel like checking you can deal approximately twice the damage you normally would have done.


Thanks man,
I always thought that beaver huntin with pistols is soo classy - maybe with right equipment it would be possible to one-hit one for me.
If you remember your actual dmg and care to share your biles (by pm if you concerned) I would be super happy.
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Re: Firearms damage incerease

Postby pietrko » Fri Jan 13, 2017 11:15 pm

I've made some tests using pistol:

Here are the results:

Common combat power: 0
Target: Beaver
BlackBile: 65
BBused: 6.5 = 10% of Max BB. (It isn't 10% of current bb but of max bbile - each time it drains 6.5)

Shoot1: 10.4
Shoot2: 18.2
Shoot3: 13.8
Shoot4: 16.6
Average 14.5

Which suggests formula for average damge from pistol:
Code: Select all
dmg_avr = 0.1*Max_BB* 2.25


EDIT:
PLEASE PROVIDE YOUR DATA on pistol dmg against animals in this topic so real damage distribution and its dependence on BB could be determined
Last edited by pietrko on Sat Jan 14, 2017 2:08 pm, edited 3 times in total.
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Re: Firearms damage incerease

Postby Judaism » Sat Jan 14, 2017 5:15 am

pietrko wrote:Which suggests formula for average damge from pistol:
Code: Select all
dmg_avr = 0.1*Max_BB* 2.25


Your formula is incorrect, your black bile doesn't matter for pistol damage. Your damage output would be the same with 10 black bile. Back in the days yellow bile had influence on your gun/pistol damage, it now is percentage based as a catch up mechanic. Your common combat power also has a small influence on your damage output, but you would need alot power in order to feel a significant difference.
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Re: Firearms damage incerease

Postby Kandarim » Sat Jan 14, 2017 9:23 am

it's an impressive man that manages to fit a curve to a single datacurve and claim it is accurate :roll:
I have neither the crayons nor the time to explain it to you.
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