About summoning...

Ask and answer any and all questions pertaining to Salem's game-play.

Re: About summoning...

Postby wumperaid » Thu Apr 25, 2013 7:36 pm

question. i murdered a guy that had a waste crime scent right near his unclaimed base. is there any tricks to hide scents? like claiming the land and building stuff on top of it like a house or something?
wumperaid
 
Posts: 1
Joined: Fri Apr 19, 2013 7:30 pm

Re: About summoning...

Postby alagar » Fri Apr 26, 2013 3:42 am

n0kturnal wrote:And remember aspiring criminals, Vandalism doesn't leave a scent, so lift stuff off the claim and it's yours to loot!


Thanks a lot for ur sh* information dude, i have done what u said in a claim near my base and now just my skel is left, someone killed me by summoning.
REMOVE STALLS!
User avatar
alagar
 
Posts: 475
Joined: Wed Mar 13, 2013 8:13 pm

Re: About summoning...

Postby dageir » Fri Apr 26, 2013 5:55 am

If you need to turn on criminal act to do anything, they will leave a scent. If you want to hide scents, build a vault with tons of braziers around the scents. In time the scents will go away.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
User avatar
dageir
 
Posts: 1270
Joined: Sat Nov 17, 2012 2:36 pm

Previous

Return to Help!

Who is online

Users browsing this forum: Google [Bot] and 243 guests