"Splash damage is done to walls when on other wall segment in a small distance. "
What does this even mean?
jorb wrote:Tears pl0x.
qbradq wrote:According to the Wiki splash damage will only travel to one adjacent wall segment (up to at least 4 tiles away), but won't penetrate that wall segment. So if you had two layers of wall closer to each other than 5 tiles you'd only have 120% effective wall HP. If you had three layers, even side-by-side, you have 220% effective wall HP. 100% for the first wall, 20% for the next (soaks splash damage to 80%), then 100% for the final layer.
It'd be interesting to test this thoroughly. Maybe you could alternate higher-tier walls and makeshift fence, using the makeshift fence as a sponge for the soak damage.
qbradq wrote:According to the Wiki splash damage will only travel to one adjacent wall segment (up to at least 4 tiles away), but won't penetrate that wall segment. So if you had two layers of wall closer to each other than 5 tiles you'd only have 120% effective wall HP. If you had three layers, even side-by-side, you have 220% effective wall HP. 100% for the first wall, 20% for the next (soaks splash damage to 80%), then 100% for the final layer.
It'd be interesting to test this thoroughly. Maybe you could alternate higher-tier walls and makeshift fence, using the makeshift fence as a sponge for the soak damage.
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