Galthon wrote:Ornery wrote:It will find mines, Dyne. The nodes it detects are just rarer, so you'll probably have to travel a good distance before you find one. They can be kinda easy to miss, but adding
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<marker match="gfx/terobjs/minepoint" tooltip="true" text="Paydirt" color="#000000" />
to your radar will have the nodes appear on it as a black dot while prospecting, if it's within render distance.
Ahh, good call on that. Hadn't thought to do that when prospecting. Thanks.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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