Reducing field upkeep

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Re: Reducing field upkeep

Postby imrielle » Sun Feb 03, 2013 2:41 pm

Jalpha wrote:Can you actually use three fertilizers before the first woodchip? I think I tried it a while ago and actually ended up reducing upkeep by something ridiculous like 4.97326% (despite the displayed value registering as a clean 50%) which was kind of annoying because then I would need stacks of 26 seeds even though it would only use 25 to plant.

I guess this would work out slightly more efficient in the long run, but eventually I imagine the field upkeep would drop to 51% after the woodchip.

I think its rounding now. 3 then 1 woodchip won't let you add in a second woodchip, and the next plantings (assuming cereal here), still use 25 seeds each time.

Edit: Also, I'm OCD and very **** about the purities even maybe getting mixed, so I plant with 25 seeds in inventory and the rest in a container.
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Re: Reducing field upkeep

Postby Wournos » Sun Feb 03, 2013 10:04 pm

Ok, since Imrielle mentioned it I have another farming question.
I've noticed that growing crops improve the alchemic value (I think that's what it's called). Does it matter if I mix compostable items of different alchemic value in a compost bin? And does it matter if I take a plant with, let's say, yellow (lead) value and plant it in a pot with compost that has blue (sulphur) value? Or should I be strict and match the alchemic values?
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Re: Reducing field upkeep

Postby Kandarim » Sun Feb 03, 2013 10:35 pm

for this i'll have to forward you for a post I made on exactly that question:

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Re: Reducing field upkeep

Postby imrielle » Sun Feb 03, 2013 11:00 pm

For farms, humus purity doesn't matter. For gardening, it does - but we can apparently only get something to 10% pure in a gardening pot. :(
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Re: Reducing field upkeep

Postby Wournos » Mon Feb 04, 2013 10:12 am

Kandarim wrote:for this i'll have to forward you for a post I made on exactly that question:

Pick me, pick me!

Haha. Yes I read that post prior to my question because I didn't feel it answered my compost bin question (or maybe it did and I just don't get it :? ). I guess I have to try it out and see what happens. 10% purity is better than 0%. :)
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Re: Reducing field upkeep

Postby robert » Mon Feb 04, 2013 11:08 am

Wournos wrote:
Kandarim wrote:for this i'll have to forward you for a post I made on exactly that question:

Pick me, pick me!

Haha. Yes I read that post prior to my question because I didn't feel it answered my compost bin question (or maybe it did and I just don't get it :? ). I guess I have to try it out and see what happens. 10% purity is better than 0%. :)

humus regardless of metal value or purity will not effect farm crops. it will only effect potted plants like sugar caps or bell peppers ect. but given that you are by most accounts limited do to the 0% water you will never beable to generate a 100% bell pepper even if you use a 100% pure humus, do to the water downgrading the entire works. atleast until they code in purity water"wells of hnh" then maybe.
other then that just use 0% fertilizers on farms as its less "costly".
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Re: Reducing field upkeep

Postby Wournos » Mon Feb 04, 2013 1:20 pm

robert wrote:
Wournos wrote:
Kandarim wrote:for this i'll have to forward you for a post I made on exactly that question:

Pick me, pick me!

Haha. Yes I read that post prior to my question because I didn't feel it answered my compost bin question (or maybe it did and I just don't get it :? ). I guess I have to try it out and see what happens. 10% purity is better than 0%. :)

humus regardless of metal value or purity will not effect farm crops. it will only effect potted plants like sugar caps or bell peppers ect. but given that you are by most accounts limited do to the 0% water you will never beable to generate a 100% bell pepper even if you use a 100% pure humus, do to the water downgrading the entire works. atleast until they code in purity water"wells of hnh" then maybe.
other then that just use 0% fertilizers on farms as its less "costly".

I know this. My questions were the following (which no one seems to have actually read :roll: ).

Wournos wrote:Does it matter if I mix compostable items of different alchemic value in a compost bin?
And does it matter if I take a plant with, let's say, yellow (lead) value and plant it in a pot with compost that has blue (sulphur) value?
Or should I be strict and match the alchemic values?

If no one has an answer to these exact questions then that is okay. I will start testing it as of today.
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Re: Reducing field upkeep

Postby Cawalox » Mon Feb 04, 2013 3:13 pm

Yes, it does matter. I dont know the exact formula but alchemical value will be somewhere in between if not exact average of things you put there.
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Re: Reducing field upkeep

Postby robert » Tue Feb 05, 2013 7:34 am

when you throw items in to a compost the humus takes on that mineral value/purity. so 99.99lead whatever will give 99.99lead humus and so forth. if you later on put in 99.99salt whatevers it will screw with the humus production that is currently set at 99.99 lead. so you will start to get 80 lead humus and so forth. so yes it would matter if you are trying to get 100% pure humus of 1 type. overall it wont matter if you dont care about humus or dont bother with gardening plants.

as they are locked at 10% until we have a means to modify npc sugar or water types. very few food items are 100% craftable with 100% pure items. least until we have the means to farm animals for meat or water lol.

long story short purity humus is only good for potted plants if you want 100% salt/merc/supl/lead peppers then you will want 4 compost each ONLY being fed 100% pure items for that mineral type
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Re: Reducing field upkeep

Postby Wournos » Tue Feb 05, 2013 12:20 pm

Ok thanks. I had a feeling it mattered. I've set up a compost bin for foraged items and two others for farming leftovers.
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