Robo Smelter Layout!

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Re: Robo Smelter Layout!

Postby naosnule » Fri Aug 17, 2012 12:48 pm

Sevenless wrote:
robo19 wrote:The probability of getting 2 bars is factored into the 1.6 average; just as the 1.53.
In 100 smelts; I would AVERAGE 160 bars; you would average 153 bars.
Just as 10 smelts; I would average 16; you would average 15.3 (rounded to either 15-16) however in smaller scale its hard to see the difference. (10 smelts you lose 1 bar, but save 10 lime, enough to do another smelt and make up that bar.)

I honestly don't see how you got 96 and 92 bars; maybe laying out your calculations would make more sense.
Quarrying for 100 lime for 4 bars doesnt seems all that worth it (cause its wrong) but 100 lime for 7 bars....ya kinda worth it.

15-10 would get 12 more bars than you in 100 smelts at the expense of 200 lime.


The only flaw I've got to point out is the fact that everyone seems to be valuing charcoal at 0s. Charcoal takes effort and time as well, albeit less than lime does.


Yup and so does chipping ore even if you are using stamp mills.
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Re: Robo Smelter Layout!

Postby Sparkky » Sat Aug 18, 2012 2:43 am

You're not crazy about the 16:9 ratio idea. Look at the chart I threw together.

Image

Looking at this chart you can see the difference from the optimal smelt it you have an 8.8% less chance of getting 1+ iron bars, and a 13.1% change less of getting 2+.
Even 20:5 is still just 12.7% loss from optimal. But as you can see it starts to increase.

If you look at the Delta Percent (or the change in the percent compared to the previous) you can see that it really starts to get expensive when you try to really skimp on the Lime

For those visual people, I create the following graph of that change so you can visualize it easier.
Image

The yellow dot is your "preferred optimal point." As you can see at that point it is still decreasing in efficiency rather slowly. From the looks of it, and the math you could even move to 20 Iron if you really wanted to without reaching the "huge drop point." But it become pretty obvious once you go past 21% things start to go down fast, although it seems like the change of getting 3+ starts to actually bottom out when you get to the extreme numbers, although it is already so low at that point its probably not feasibly going to happen.

BIG NOTE: this chart isn't terribly useful if you were trying to mathematically optimize, but more just as an aid to help people who are a little lost in this conversation.
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Re: Robo Smelter Layout!

Postby sabinati » Sat Aug 18, 2012 3:22 am

bunch of nerds in this thread
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Re: Robo Smelter Layout!

Postby Dancer » Sat Aug 18, 2012 3:37 am

its good that people are actually discussing it rather than there be 1 universal input. I've been doing 13:12 this whole time, but i did consider less lime early on since its quite far.

I will convert to this less lime strategy but first I need to make way more coal camps because using less lime here is essentially using more coal per iron bar, correct? and ive gotten lazy with my coal clamps.
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Re: Robo Smelter Layout!

Postby MagicManICT » Sat Aug 18, 2012 5:33 am

Dancer wrote:I will convert to this less lime strategy but first I need to make way more coal camps because using less lime here is essentially using more coal per iron bar, correct? and ive gotten lazy with my coal clamps.


That would be correct, though I'd have to sit down for an afternoon (or two) to figure it up. My maths are rusted and busted. :( It all comes down to how much access you have to coal and lime, and right now, lime is almost limitless if you're in the right spot. Coal, on the other hand, is limited by the size of your forest and space you have to build clamps.
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Re: Robo Smelter Layout!

Postby Sevenless » Sat Aug 18, 2012 6:18 am

MagicManICT wrote:
Dancer wrote:I will convert to this less lime strategy but first I need to make way more coal camps because using less lime here is essentially using more coal per iron bar, correct? and ive gotten lazy with my coal clamps.


That would be correct, though I'd have to sit down for an afternoon (or two) to figure it up. My maths are rusted and busted. :( It all comes down to how much access you have to coal and lime, and right now, lime is almost limitless if you're in the right spot. Coal, on the other hand, is limited by the size of your forest and space you have to build clamps.


Coal right now seems "cheap" because of easy access to wood piles and the like. But I have a feeling that in the long run it will be at least as hard as lime to get. And when you have to chop+extract as well as build and light the coal pile, it's already close time wise.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Robo Smelter Layout!

Postby sabinati » Sat Aug 18, 2012 6:56 am

Sevenless wrote:
MagicManICT wrote:
Dancer wrote:I will convert to this less lime strategy but first I need to make way more coal camps because using less lime here is essentially using more coal per iron bar, correct? and ive gotten lazy with my coal clamps.


That would be correct, though I'd have to sit down for an afternoon (or two) to figure it up. My maths are rusted and busted. :( It all comes down to how much access you have to coal and lime, and right now, lime is almost limitless if you're in the right spot. Coal, on the other hand, is limited by the size of your forest and space you have to build clamps.


Coal right now seems "cheap" because of easy access to wood piles and the like. But I have a feeling that in the long run it will be at least as hard as lime to get. And when you have to chop+extract as well as build and light the coal pile, it's already close time wise.


Just because we don't have treeplanting now doesn't mean we won't sometime in the near future...
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Re: Robo Smelter Layout!

Postby Droj » Sat Aug 18, 2012 10:10 am

Sparkky wrote:
BIG NOTE: this chart isn't terribly useful if you were trying to mathematically optimize, but more just as an aid to help people who are a little lost in this conversation.


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Re: Robo Smelter Layout!

Postby Sparkky » Sun Aug 19, 2012 1:13 am

well I tried to help :P I would have thought seeing the line bend down at a faster rate might help them understand the increase in the rate of change :P
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Re: Robo Smelter Layout!

Postby Sevenless » Sun Aug 19, 2012 1:15 am

sabinati wrote:
Sevenless wrote:Just because we don't have treeplanting now doesn't mean we won't sometime in the near future...


True, but player planted trees are still going to take more labour than collecting wood from woodpiles.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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