Decay Mechanic - I want to know all details!

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Re: Decay Mechanic - I want to know all details!

Postby Shiala » Mon Dec 10, 2012 5:07 am

I have a neighbor who has timber piles that are not on his claim and they are already turning red with decay before they are ready to harvest. I have seen coal clamps that were turning red with decay as well.

I still don't understand why you would surround and area with claims and then put stuff on the unclaimed center. Why not just claim the whole area? Bottom line is that if you put stuff on the ground and the area isn't claimed, it's probably going to decay. Why risk it? Put the stuff on a claim and it's a non-issue.
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Re: Decay Mechanic - I want to know all details!

Postby MagicManICT » Mon Dec 10, 2012 6:12 am

Fields can decay. It was added during alpha testing. There is no way to repair some things such as fields. It could certainly be argued that a method for repair should be allowed. (Devs may well be planning to add, but haven't gotten around to that part yet.)

I've never seen a coal clamp decay, but then I've never seen anyone leave one off of a claim.

Procne wrote:Items are what you keep in inventory.
Objects cannot be put there. Farm fields and garden pots are not items, they are objects.


We could probably use better descriptive terms than this. Object is pretty ambiguous and generic and I haven't seen it used like this much. I've been using "building" to refer to anything under the Build menu. (Garden pots are a bit of an anomaly here since they're crafted, but become liftable buildings once fired in a kiln.)
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Re: Decay Mechanic - I want to know all details!

Postby Procne » Mon Dec 10, 2012 11:18 am

badmp3 wrote:Well, lets say your in the corner of the map, and u can create a patch of land that is surrounded by your claim(s) -

Only way others can get to that area is to go threw your claim(s) which would have walls and other stuff blocking...

This is why I need to know more about Decay, Despawning Mechanics for items / objects...

Another stuff I think isnt effect is the Timber Piles, Coal Piles ...

Anyone got any intel?


Ok, so from what I understood from your previous posts you are panically afraid of this claim upkeep, so you are looking for ways to avoid it.
But making unclaimed section in the middle of your camp is counterproductive in this case.

Objects will decay in it and you will have to keep repairing them. Everyday or every second day. You will be paying the upkeep in time and repair materials, which probably would be higher than claim upkeep in silver. Even worse, if you are raided then anything in that no-claim section is a free for taking for the raider. Or free to destroy.
Also, I assume that you used 4 claims to protect your walls. This means that you are paying 12s/day extra upkeep for 3 extra claims (comparing to if you had only 1). For this amount you could support 1 claim bigger by 3600 tiles (for example 60x60 square) than what you have now. Is your unclaimed section bigger than this?
Last edited by Procne on Mon Dec 10, 2012 12:19 pm, edited 1 time in total.
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Re: Decay Mechanic - I want to know all details!

Postby JinxDevona » Mon Dec 10, 2012 12:15 pm

I can confirm that a coal clamp does decay.
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Re: Decay Mechanic - I want to know all details!

Postby badmp3 » Mon Dec 10, 2012 4:25 pm

JinxDevona wrote:I can confirm that a coal clamp does decay.


Thanks for the confirmation.

Anyone know about Garden Pots? Do they decay / despawn?

There also a weird setup since you have to burn em like the other poster said...
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Re: Decay Mechanic - I want to know all details!

Postby MagicManICT » Mon Dec 10, 2012 4:34 pm

Everything suffers from decay. There might be a few exceptions, but I would consider them bugs until confirmed working as intended by the devs (claim stone and town authority objects--bell, cross, etc--being exceptions).

I think a bigger question on this is: how much damage does an object take from a decay tick compared to it's hps? All I can do is go from my experience in Haven on this. Some items take a large hit (because they only have a few hps) and will be destroyed in only a couple of decay ticks (cupboards get destroyed instantly) and some building take a much larger portion of their hps than others.
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Re: Decay Mechanic - I want to know all details!

Postby Sevenless » Mon Dec 10, 2012 4:42 pm

Unless your experience is different from mine: Fields can be damaged by pilgrims, but I've never seen one decayed. And not when wandering out near other noob's places with unclaimed fields.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Decay Mechanic - I want to know all details!

Postby MagicManICT » Mon Dec 10, 2012 4:52 pm

Maybe I'm thinking that fields couldn't be destroyed and that was added in... pretty sure it was decay was added, too. However, a field is technically one tile right now, so it makes its odds of getting hit by a decay tick much smaller.
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Re: Decay Mechanic - I want to know all details!

Postby harflimon » Mon Dec 10, 2012 5:29 pm

Well I can say that a neighbor of mine has a field sitting outside his claim that hasn't decayed, and it's been about 2 months now since I've been there.
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Re: Decay Mechanic - I want to know all details!

Postby Sevenless » Mon Dec 10, 2012 7:05 pm

harflimon wrote:Well I can say that a neighbor of mine has a field sitting outside his claim that hasn't decayed, and it's been about 2 months now since I've been there.


^ That's what I was referring to. You should see decay by that point if it can decay.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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