Sevenless wrote:Dallane wrote:JeffGV wrote:http://en.wikipedia.org/wiki/Castle_doctrine
This would say otherwise, especially since it was carried by colonists to the new world, but well...yeah, you can't do anything to criminals in this game, else you'll leave scents as well.
cept there is no "legal" system for enforcing this. If my friend breaks in and you kill them that doesn't mean there isn't evidence that it didn't happen. The law in salem is more frontier law type stuff.
By that concept there's no such thing as crime scents at all though is there? It's a tricky situation where we're balancing "realism" with "functional gameplay" aspects.
And the castle doctrine would play well with the gameplay aspect, making raiding more risky to undertake.
Most civilized countries outlawed ownership of weapons as well or it's at least not as easily to attain as it is in America, but in Salem you can own as many guns and swords with the proper skills as you want.