Fruit Orchards

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Re: Fruit Orchards

Postby Taipion » Sat Aug 20, 2016 12:47 am

You don't reload the map (server sided, that is what counts) with stepping in and out of it.

You can see this by having something outside of a house that would despawn if the map tile is unloaded, like a live animal.
Go inside the house, then go out again, it will still be there. :D
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Re: Fruit Orchards

Postby TotalyMeow » Sat Aug 20, 2016 2:19 am

Claeyt wrote:
JohnSnow wrote:Well, If I put near trees my alt with 24/7 online, trees will bloom more actively?

No. All things that bloom or can be picked are based on a formula of people loading the screen that they are planted in. What Tmeow meant is that if you have 10 players in a town and they are all continually going into and out of caves, houses, the area then the screen/server will be continually reloading the planted item. The more times they load, the better chance they bloom or spawn fruit.

It's not a matter of having an alt next to it continually. It's a matter of putting the fruit trees in a well used area so they keep getting loaded


No, he had it right. I don't think anything is based off the frequency of tiles being loaded fresh, but the ambiguity of the word 'loaded' probably makes this confusing. I do recommend playing with others as more fun than planting an empty alt in your orchard and running your computer all day.
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Re: Fruit Orchards

Postby Dallane » Sat Aug 20, 2016 3:10 am

wow cleaty sure does give great advice! So great to have his deep game knowledge
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Re: Fruit Orchards

Postby JohnSnow » Sat Aug 20, 2016 3:11 am

TotalyMeow wrote:No, he had it right. I don't think anything is based off the frequency of tiles being loaded fresh, but the ambiguity of the word 'loaded' probably makes this confusing. I do recommend playing with others as more fun than planting an empty alt in your orchard and running your computer all day.

Hermits want fruits too. And there is no need to keep computer running all day, I just put alt's leanto on my claim and remove access, so he remains in game all time. He also protects the horse from disappearance.
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Re: Fruit Orchards

Postby TotalyMeow » Sat Aug 20, 2016 3:53 am

JohnSnow wrote:I just put alt's leanto on my claim and remove access, so he remains in game all time.


Meh, I thought we changed that to make the tile unload with the guy still in it. Maybe it was just a to do. Enjoy while you can! :lol:
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Re: Fruit Orchards

Postby lachlaan » Sat Aug 20, 2016 12:36 pm

TotalyMeow wrote:
JohnSnow wrote:I just put alt's leanto on my claim and remove access, so he remains in game all time.


Meh, I thought we changed that to make the tile unload with the guy still in it. Maybe it was just a to do. Enjoy while you can! :lol:


Kindly don't break this for the rest of us so we need a town of 20 to keep up with the people that find more clever workarounds to the issue. I get the need to make it thematically appropriate as being a thing towns want and not the one man tree-farmer, i really do. But it would be a shame if it becomes a race as to who can jump through more hoops to keep up with the people that are good at workarounds. I'm sure that if you do want to fix it JC can come up with a suitably un-exploitable solution, but just removing the stuck-on-claim alts would be more bad than good as that gives the lead to people with a spare computer they can run 4 clients on 24/7.
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Re: Fruit Orchards

Postby JohnSnow » Sat Aug 20, 2016 4:06 pm

lachlaan wrote:Kindly don't break this for the rest of us so we need a town of 20 to keep up with the people that find more clever workarounds to the issue. I get the need to make it thematically appropriate as being a thing towns want and not the one man tree-farmer, i really do. But it would be a shame if it becomes a race as to who can jump through more hoops to keep up with the people that are good at workarounds. I'm sure that if you do want to fix it JC can come up with a suitably un-exploitable solution, but just removing the stuck-on-claim alts would be more bad than good as that gives the lead to people with a spare computer they can run 4 clients on 24/7.

Better ask for a change of this totally unrealistic mechanics when the fruits yield depends on how many people will pass around. So then you do not need the tricks like alt-gardener. And I do not understand how it is intended for large towns because this towns is pretty big and usually all people run somewhere in the working areas and no one will go to the garden just to look at the trees.
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Re: Fruit Orchards

Postby Tulgarath » Sat Aug 20, 2016 5:08 pm

JohnSnow wrote:no one will go to the garden just to look at the trees.


Now with proper understanding of the mechanic, maybe they will/should.
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Re: Fruit Orchards

Postby Taipion » Sat Aug 20, 2016 11:03 pm

TotalyMeow wrote:
JohnSnow wrote:I just put alt's leanto on my claim and remove access, so he remains in game all time.


Meh, I thought we changed that to make the tile unload with the guy still in it. Maybe it was just a to do. Enjoy while you can! :lol:


Yes please, change it from "sacrifice a fresh alt every few days" to "sacrifice a fresh alt every few days and keep him logged in with your PC running 24/7".
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