Updated Purity Chart - Need your verification

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Re: Updated Purity Chart - Need your verification

Postby Chimm » Sun Mar 06, 2016 3:27 pm

Updated the slide with your input. Please verify it again.
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Re: Updated Purity Chart - Need your verification

Postby jcwilk » Sun Mar 06, 2016 4:01 pm

It might get a little crowded, but the pot and humus are the origin of forestry trees, I think it's worth illustrating this because it means that grinding up your pots and worms are all the more essential. I think doing something similar to what you did for nut orchards makes sense.

Probably worth making the mine level point to the whetstone as well since I believe there's the same effect on rubble as ore. I don't think there's any other way to get a purity whetstone.

You might want to illustrate that gobblers, hens, and the coop all three together influence the egg... But maybe that's excess info.

Maybe connect field purity to cotton balls for the shellfish traps?

Maybe too nitty gritty, but you can also raise purity of pumpkins (and therefore pumpkin seeds, and therefore fields) via gardening baby bears. A useful trick for saving cash while trying to raise your fields if you have a dozen extra decent pots and/or humus since pots can be raised faster than fields (unless you spam dross like crazy or something).

Purity hay could also potentially be made from farming (ears of cereal can be used instead of gardened grass)

Pumpkins can't be fed to worms anymore (and presumably not to bugs either)

As for the leather, at one time I believe the concentration of the milk of lime affected the % of the leather... Maybe adding more lime to the water will reduce the limed hide less. Needs verification.
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Re: Updated Purity Chart - Need your verification

Postby Ofisat » Sun Mar 06, 2016 5:04 pm

nice work though chimm! Very nice image when starting out
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Re: Updated Purity Chart - Need your verification

Postby Chimm » Sun Mar 06, 2016 5:41 pm

included all input up to this point.

Thank you all for your valuable input! Helped me a lot to understand the purity mechanics and maybe it is helpful too for other newbies. :)
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Re: Updated Purity Chart - Need your verification

Postby jcwilk » Sun Mar 06, 2016 9:03 pm

Looking good! Nice work.
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Re: Updated Purity Chart - Need your verification

Postby TotalyMeow » Sun Mar 06, 2016 10:15 pm

The purity of the seed you plant in a field should affect the purity of the field.

The purity of leather means nothing right now, so you can remove that part entirely if you want to avoid confusion. It having purity is just a side effect of how the system is set up.
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Re: Updated Purity Chart - Need your verification

Postby Chimm » Sun Mar 06, 2016 11:45 pm

updated
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Re: Updated Purity Chart - Need your verification

Postby insiqmeyer » Mon Mar 07, 2016 12:04 am

only cabbage in the plantation group can be fed to worm and only worm and grub can be put on fishing hook. Everything else look good :P Nice chart!
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Re: Updated Purity Chart - Need your verification

Postby Chimm » Mon Mar 07, 2016 11:35 am

insiqmeyer wrote:only cabbage in the plantation group can be fed to worm and only worm and grub can be put on fishing hook. Everything else look good :P Nice chart!


I put a note on the dependency arrow.
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Re: Updated Purity Chart - Need your verification

Postby reeper_aut » Mon Mar 07, 2016 11:54 am

i grew huckleberry bushes withouth shrubs & orchards or forestry!

you get caterpillers and slugs from pots (vegetables like tomato, carrot, beets) now with same purity as the plants of the harvest

purity on pots and fields only rises if the result has higher purity than field/pot had before! while the result can be even higher the rise is MAX 1 on fields, 2 on pots. if the result is lower than the purity of field/pot there is no rise
fields have rng, still the higher the seeds the better the chance to get a result over the fields purity. if seeds are a few % over fields purity (e.g. from potted pumpkins or bought) you will have a guaranteed rise on the field

metal purity isn't just about lvl but also distance to ladder. mine lvl only limits the max purity
m&m, mining set influence the probability for higher purity boulders (not 100% confirmed)
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