Dallane wrote:You pay a price for living in a place with a advantage such as the darkness. YOU chose to live there so you have to deal with the wildlife.
I can see your point and I am not questioning that there has to be a price payed for living in darkness. I am not questioning the existence of Lumberlords at all.
I am questioning the game design in terms of the spawnrate. If it would be capped at 50% you can say woodworking in the darkness is possible, but still very dangerous, as it should be. But at this point (9 out of 10) it feels like a whole part of Salems crafting system is taken away, which is a disaster in a crafting MMO.
And the Lumberlords are needless, since there is no reason to chop a tree. No lot and no chance of woodworking. A hard cap at 50% chance might motivate people to actually really live in darkness and not with a couple ALTS in the light. And nothing would have been taken away from the game, because a 50% chance of getting instant K.o. still a real thread and enough danger.
I know lots of you can kill these and lots of you do it for fun, but still medium skilled player should have a chance to woodcraft in darkness with paying a price of instant k.o. in 50% of the cases.
So maybe JC likes to think about something like this.
Any suggestions about what skill has influence on the spawnrate? If you say it's theoretically soft capped at 50% with like 50 points in Hammer and Nail, then I will shut up and say: Well done Game designer and why the f*** am I so unlucky....
Best, Chandi