Madness Bugged

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Re: Madness Bugged

Postby jakhollin » Thu Sep 03, 2015 7:30 pm

Have to agree with Dallene here. However I wont use such harsh words. I have been playing with the madness mechanic a little on my own and really know how hard it is to go insane. It took 14 gnome logs to get madness 1 and another 12 gnome logs to get madness 2 on an alt I had running around. Trust me it takes some effort to go insane. And the times that I have put that test character to bed for 8 hours with a teddy with 2 madness levels it woke up with 1. But only took a few gnome logs to go back to two.

There is also the rare chance that you bought the teddy bear from a witch who cursed it and you are just SOL now. Don't sleep with someone else's teddy that is just dangerous besides you could get pink eye like that.
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Re: Madness Bugged

Postby LukeSkywalker » Thu Sep 03, 2015 7:49 pm

im not lying thank you vey much
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Re: Madness Bugged

Postby jakhollin » Thu Sep 03, 2015 8:01 pm

I am not calling you a liar bud just stating that you cannot error on bug first without collecting the required information. So you have to provide some steps to reproduce to say that it is bugged.

I can tell you now if JC sits down to debug code and studies a few things then sets down for 8 hours and comes back he will probably find that he has lost a madness level. To call a mechanic bugged you need to provide some steps to reproduce your scenario.
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Re: Madness Bugged

Postby Dallane » Thu Sep 03, 2015 8:13 pm

LukeSkywalker wrote:im not lying thank you vey much


You have a very inconsistent story of this "bug". You are lying about something.
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Re: Madness Bugged

Postby Rynlwar1234 » Thu Sep 03, 2015 9:34 pm

i dont have a teddybear or anything and i played for a few hours last night when the bloodmoon was going on and 0 insanity so far soooooo maybe you are just either reading it wrong or lying or just really unlucky i dont know....best for you to do now tho is catch some butterflies and whittle some logs
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Re: Madness Bugged

Postby LukeSkywalker » Thu Sep 03, 2015 11:14 pm

Rynlwar1234 wrote:i dont have a teddybear or anything and i played for a few hours last night when the bloodmoon was going on and 0 insanity so far soooooo maybe you are just either reading it wrong or lying or just really unlucky i dont know....best for you to do now tho is catch some butterflies and whittle some logs


If you were on for the change and u not getting any insanity seems odd 2 me. pls how is my story inconsistent in anyway
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Re: Madness Bugged

Postby jakhollin » Thu Sep 03, 2015 11:34 pm

LukeSkywalker wrote:During bloodmoon last night I went to lvl 1 that's fine I understand why. I don't undrerstand why I study many items before logged out and as soon as I log on I go to madness lvl 2 ????



Blood moon rising causes 2 Madness immediately. If you saw one then you read it wrong you actually had 2. You woke up this morning and got on and saw two because Blood Moon causes two. Go find you a teddy, make an affluence set, smoke some tobacco or live with the madness and just keep your insanity low.
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Re: Madness Bugged

Postby LukeSkywalker » Fri Sep 04, 2015 12:47 am

Look im not trying to get my madness lvl down for free just trying inform about a bug and i only gained 1 lvl when blood moon happen because it tells me a number and on system message im in bed with teddy right now
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Re: Madness Bugged

Postby er-queent8r » Sat Sep 05, 2015 6:20 am

The mechanic is working just fine. It is still creating player tears as designed.
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
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Re: Madness Bugged

Postby Ciego » Sat Sep 05, 2015 8:08 am

LukeSkywalker, you are correct, there ARE some minor inconsistencies with the madness, whether or not by design.
During the last blood moon, I had been on for several hours when it hit. No change in madness levels. I immediately sharpened a dozen sticks, and put my character to bed for 8+ hours, then later used him for several hours no ill effect, no madness levels.
After putting the first character to bed, I woke a second alt, and used him during bloodmoon for several hours, no ill effect, no madness levels.
When putting a character to sleep in a BED, you sometimes wake up with an additional madness level, for no apparent reason, if the character was in bed a short period of time (less than 8 hours). A simple LOG OFF seems to not have this (accidental?) penalty. When exchanging items between characters, I have learned not to put them to bed, but log them off where they stand.
Same is true of TP'ing to town. You can pull a fresh character out of a bed, after 8+ hours sleep, theoretically at zero insanity because of the bed-rest, and you'll (rarely) gain a madness level (I would guess at about a frequency of every 20th trip to town).
Another thing that causes a madness level, on occasion, is using your torch to light a fire in a mine. I have learned to light fires in a mine with tinder-drills. Or else, sharpen a boatload of stakes after lighting the fire.
BTW, I am nearly 70 years old, and I am extremely unconcerned with anyone's opinion of my veracity.
Also, just had my first permadeath. Was carrying a bolder past a coal clamp, and evidently got burned. Took him a couple days to die. He was at madness level 2 when I put him to sleep. A day and a half later, after the bloodmoon had started, I woke him to check him, and there was a scream, and an announcement that he was dead. After a few seconds, the screen cleared, and he was gone. (Update: The alt died because I looked at him during the bloodmoon. ANY KO outside town will result in death, during bloodmoon, and my char was in a permanent KO cycle.)

In Retrospect: There is NO "burn injury". I am convinced the injury was due to an unknown (at the time) bat, acquired in a level 1 mine.
Last edited by Ciego on Fri Nov 06, 2015 12:40 am, edited 3 times in total.
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