Pildream wrote:... than having to empty your backpack and toolbelt...
Shadeen wrote:Oh well, there have been so many great changes recently that mannequin polishing isn't that important, anyways
JohnCarver wrote:Shadeen wrote:I think that the way mannequins work can be imrpoved. At the moment, if you have a tool belt or a backpack equipped, then you cannot change your outfit, because they can't be removed (since they contain stuff).
If we could have the mannequins check for the exact same parts of clothing they are dressed in. If I only have a shirt and a pair of pants on a mannequin, it should only check and replace the shirt and pants my character is wearing.
Could that be done?
Mannequins are currently made in an "all or nothing" approach, where, every "graphic' you see on the character must attempt to switch, and if it cannot, then the action must be denied. There could certainly be another and better way but it would come at too high development cost and thus is not on our urgent fix list.
trungdle wrote:I think he means he would like to change it the way you say (consider/not consider something when change) but it will be so problematic that he have to do it later.
Like that "bridges" in Wurm and NPC in Project Zomboid. "We're getting there!"
RickyP602 wrote:I agree, but ignoring belts is a nice temporary solution, IMO.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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