Nikixos wrote:There is one thing not mentioned yet, logic skills give you faster inspiration rate
From literacy to Aristotelian Logic
He mentioned them himself actually.
Nikixos wrote:There is one thing not mentioned yet, logic skills give you faster inspiration rate
From literacy to Aristotelian Logic
solvic wrote:
That's what id love to do m8 but to mine you need a lot of skills learned, iv built a base to the best of what I can craft and spent most the day terraforming land, iv piles of bits and bobs from forage and scavenging, I do raze my glutton but that has a timer too. and im not a noob to the game iv pumped alot of hours into the old game. run for my life from the tribe many timeanyway ill get me some potions and get on with it..
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:You can indeed just gather a few savage charms, and buy the potions to brute force the system. So while it certainly sets a pace. There is still no hard cap to how fast you can level up your inspiration so i see no validity in asking that inspiration be removed.
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