mmo4gamer wrote:You are going to lose all but the hardcore players with this change. If you think it is a needed feature, I suggest that the decrease the learning drop per use of the same item to around 10% per. The grind was big enough before, I don't think this was even needed.
Qukatt wrote:Do the learning speed skills maybe negate a bit of the ability % as well? does anyone know yet?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
kabuto202 wrote:I think this number needs to be exponential but in the opposite direction. Right now you have your biggest drop when you study an item the second time, from %100 to %70. The penalty should be something around %100 to %90, %90 to %70, %70 to % 40, % 40 to 10, ect.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
mmo4gamer wrote:You are going to lose all but the hardcore players with this change. If you think it is a needed feature, I suggest that the decrease the learning drop per use of the same item to around 10% per. The grind was big enough before, I don't think this was even needed.
BrotherBean wrote:Game Changes
There is now a variance penalty to studying inspirationals of the same type over and over again. If you do so, your learning ability will be reduced, and modify any Learning points you acquire from such inspirationals. You can restore your learning ability by studying a type of inspirational that you haven't studied before since your last level up. Increasing a proficiency or buying a skill (leveling up) will reset the learning ability.
The map has been gifted with a few new natural objects.
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