Any Guides on Criminal Acts?

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Re: Any Guides on Criminal Acts?

Postby eschiver » Sun Sep 23, 2012 3:30 pm

I don't plan to. This is for general information. It helps the defender to know too.
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Re: Any Guides on Criminal Acts?

Postby Superiodity » Sun Sep 23, 2012 3:31 pm

Not really.. since defenders don't leave scents or commit crimes.
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Re: Any Guides on Criminal Acts?

Postby eschiver » Sun Sep 23, 2012 3:36 pm

I mean it's good to know what summoning does. Also good to know whether it is wise to trespass or not. Sometimes ppl build near your base and you want to scout them out
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Re: Any Guides on Criminal Acts?

Postby Superiodity » Sun Sep 23, 2012 3:39 pm

Most of the time they won't know you've trespassed since not many people have tracking constantly on and the trespassing scents vanish quite fast but if you steal then they are more likely to know and will probably try and track/summon you.
Trespassing is fine, anything more and you'll be in trouble.
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Re: Any Guides on Criminal Acts?

Postby Sevenless » Sun Sep 23, 2012 3:41 pm

The point of the summoning system is to prevent people raiding you at 3am your time and never being online while you're around.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Any Guides on Criminal Acts?

Postby eschiver » Sun Sep 23, 2012 3:45 pm

Is it stealing if you mine from a claimed mine?
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Re: Any Guides on Criminal Acts?

Postby Sevenless » Sun Sep 23, 2012 3:55 pm

eschiver wrote:Is it stealing if you mine from a claimed mine?


I'm unsure, but it could likely be vandalism.

If you don't have the waste skill and it lets you do it, it's not vandalism though.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Any Guides on Criminal Acts?

Postby Superiodity » Sun Sep 23, 2012 4:08 pm

It's not vandalism since I've done it before and don't have the waste skill, I don't think it leaves any scents but I could be wrong.
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Re: Any Guides on Criminal Acts?

Postby Sevenless » Sun Sep 23, 2012 4:18 pm

That should be reported as a bug then. Claims are supposed to protect everything on em.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Any Guides on Criminal Acts?

Postby MagicManICT » Sun Sep 23, 2012 8:47 pm

Could be treated like foraging on someone's claim from Haven. You need criminal acts but it doesn't leave any scents. (Think that was the rule.) Still better to get confirmation on if it's working as intended or a bug.
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