How do you beat braziers?

Ask and answer any and all questions pertaining to Salem's game-play.

Re: How do you beat braziers?

Postby nonsonogiucas » Tue Jul 22, 2014 10:24 am

Procne wrote:It's not about time spent in game. Few months for a casual player or a noob is not bad anyway.
Some people don't care about their biles that much and prefer to do other stuff. Increasing biles quickly requires some amount of planning, discipline and consistency. You have to plan your menu, check values on different dishes and their timers, prepare proper food and be online when F&F timer ends. Some people just prefer to build some stuff or explore instead. Besides, I think people in general overvalue biles. If you are not into PvP then you don't really need them that much. Sure, you can raise biles just in case someday someone attacks you and those higher biles may save your life. Which is not true if you don't have combat experience anyway.


That is one aspect I don't like about the game as it is now, I mean the fact that biles go up to the hundreds... if not thousands.
I am inclined to suspect that when a game has to introduce double zeroes in its numbers to bring a sense of progression it is likely to have done things wrong... wrong from a sandbox point of view at least. Power creep seems to be the trademark of themepark games: linear in design, linear in progression. With a few exceptions...

I wanted to write <auto-redacted-theories> but none of them would have been valid because I would have spoken about things I know nothing about... :oops:

...see? I'm learning :D
I was lucky...
User avatar
nonsonogiucas
 
Posts: 203
Joined: Sat May 17, 2014 3:57 pm
Location: Rome, Italy

Re: How do you beat braziers?

Postby vienradzis » Tue Jul 22, 2014 10:25 am

Buy potions gluton as much as you want
User avatar
vienradzis
 
Posts: 815
Joined: Fri Mar 01, 2013 5:39 pm

Re: How do you beat braziers?

Postby nonsonogiucas » Tue Jul 22, 2014 10:54 am

vienradzis wrote:Buy potions gluton as much as you want


That is only good as a mean to recover from death a bit more easily... but I'm thinking that in general a cheap linear progression is worst than hard linear progression, the cheaper you make it the less it feels like progression in the first place.
Going to extremes, when your linear progression is so cheap that it takes relatively no time (or skill) at all to "unlock" all the content you will find that the game is not even linear any more cause that sole dimension you had is gone too.

We could argue that a game with no hardwired progression is not inherently bad for it will leave space to player skill, but then why have the linear progression at all? It would merely be an annoying ritual...

At this point is a matter of taste, do you prefer no progression (everyone has equal potential) or a multitude of different paths that are not inherently comparable?
I tend to like the first in MMOFPSs and the second in MMORPGs.
I was lucky...
User avatar
nonsonogiucas
 
Posts: 203
Joined: Sat May 17, 2014 3:57 pm
Location: Rome, Italy

Re: How do you beat braziers?

Postby JohnCarver » Tue Jul 22, 2014 11:07 am

I'm confused by your use of the term linear progression here. Yellow bile very much runs through a sqrt and thus has a very real diminishing return to its progression. Considering the higher biles are really only relevant for combat I would argue that the late-game humor progression is not linear at all.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: How do you beat braziers?

Postby Kandarim » Tue Jul 22, 2014 11:42 am

Because of the combination of blood and yellow bile (blood being linear, yellow bile sqrt), the progression is actually more than linear. If someone has twice your biles, he is more than twice as strong.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: How do you beat braziers?

Postby nonsonogiucas » Tue Jul 22, 2014 12:09 pm

JohnCarver wrote:I'm confused by your use of the term linear progression here. Yellow bile very much runs through a sqrt and thus has a very real diminishing return to its progression. Considering the higher biles are really only relevant for combat I would argue that the late-game humor progression is not linear at all.


My mistake there.
I used the word in the sense of progressing along one dimension.

I am aware of the benefits of square root or logarithmic growth as opposed to linear when it comes to players with different stats opposing each other. It has been an established and elegant solution since the first p&p rpgs.

I was talking about the player versus passive/active defense scenario though.
Even if the return for biles progression is not linear, the feel of progression from "not being able to destroy item X" to "being able to destroy item X, Y and Z" can very much be linear because it depends on the distance between X, Y and Z items hp and soak values and a characters yellow bile. Depending on how you space those values across the "yellow bile dimension" you can very well recreate a progression that is pretty much linear in time/effort needed to accomplish the various goals.

However, my point was not to blame how the bile progression is actually handled.

I tried to argue that building player skill is more fun than building character stats (you can argue against that of course) and that having a lot more dimensions to grow a char in, or none at all, is desirable if you want to encourage player skill (and everyone is very welcome to argue about this too).
In both scenarios there is no need for high numbers. If you have no dimension to grow in there is no need for numbers at all (the leaderboard is the only thing that matters). If instead you have multiple dimensions you can pursue to unlock different, incomparable, tactics then you have no need to extend any one of those dimensions in the hundreds because the space of possibilities (different char builds, and thus different tactics) grows exponentially with the number of dimensions.

A quick example:
We have several levels of walls with which we can enclose and protect an area but they all have a requirement in yellow bile to bring down. It is a race that takes place in one dimension only. We add torchposts and braziers (actually only braziers really...) to add a defense that affects BB... but since most of the time the biles are raised together that didn't introduce a whole new dimension.
To be sure to add a new dimension you add an incomparable.
A moat for example: you don't need to destroy it but it slows you down considerably, and the game could be arranged to allow for a mitigation of such effect by the use of specific items and/or skills.
A patrolling sentry or watchdog that follows a circular path: you could try and kill it or avoid fighting it by using correct timing, being stealthy or luring it elsewhere.
Stun traps: they do nothing by themselves but work miracles in combination with other defenses, you could avoid those by spending time searching carefully for anomalies on the ground (again the use of different skills and items).
I was lucky...
User avatar
nonsonogiucas
 
Posts: 203
Joined: Sat May 17, 2014 3:57 pm
Location: Rome, Italy

Re: How do you beat braziers?

Postby Nektaris » Tue Jul 22, 2014 12:42 pm

nonsonogiucas wrote:A patrolling sentry or watchdog that follows a circular path: you could try and kill it or avoid fighting it by using correct timing, being stealthy or luring it elsewhere.
Stun traps: they do nothing by themselves but work miracles in combination with other defenses, you could avoid those by spending time searching carefully for anomalies on the ground (again the use of different skills and items).


I like your ideas.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: How do you beat braziers?

Postby Feone » Tue Jul 22, 2014 12:51 pm

Any modded client would easily be able to make traps stand out if the client is notified about them.
Feone
 
Posts: 810
Joined: Tue Jan 01, 2013 8:38 pm

Re: How do you beat braziers?

Postby nonsonogiucas » Tue Jul 22, 2014 12:59 pm

Feone wrote:if the client is notified about them.


You had your solution.

*Edit,
when I speak about "careful inspection of the ground" I don't mean "visually"... it could be made into an action like "digging" that you select and point at an area on the ground. There is no need to notify the client of traps that haven't been discovered.
I was lucky...
User avatar
nonsonogiucas
 
Posts: 203
Joined: Sat May 17, 2014 3:57 pm
Location: Rome, Italy

Re: How do you beat braziers?

Postby Procne » Tue Jul 22, 2014 1:27 pm

nonsonogiucas wrote:
Procne wrote:It's not about time spent in game. Few months for a casual player or a noob is not bad anyway.
Some people don't care about their biles that much and prefer to do other stuff. Increasing biles quickly requires some amount of planning, discipline and consistency. You have to plan your menu, check values on different dishes and their timers, prepare proper food and be online when F&F timer ends. Some people just prefer to build some stuff or explore instead. Besides, I think people in general overvalue biles. If you are not into PvP then you don't really need them that much. Sure, you can raise biles just in case someday someone attacks you and those higher biles may save your life. Which is not true if you don't have combat experience anyway.


That is one aspect I don't like about the game as it is now, I mean the fact that biles go up to the hundreds... if not thousands.
I am inclined to suspect that when a game has to introduce double zeroes in its numbers to bring a sense of progression it is likely to have done things wrong... wrong from a sandbox point of view at least. Power creep seems to be the trademark of themepark games: linear in design, linear in progression. With a few exceptions...

I wanted to write <auto-redacted-theories> but none of them would have been valid because I would have spoken about things I know nothing about... :oops:

...see? I'm learning :D


I think the bigger problem is the cult of biles. People seem to induce in each other the need to get as high biles as possible, that those numbers are the measure of your success and power. And it has been proven many times that battles are won not by biles, but by... people forgetting to pay bell upkeep. Oh, and good organisation
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

PreviousNext

Return to Help!

Who is online

Users browsing this forum: Google [Bot] and 218 guests