by Sevenless » Wed Dec 05, 2012 12:52 am
To be fair we don't know his server and the Roa/James maps are never going to be public from the looks of it. But yes, minimap shots are a nono safety wise.
Three walls good, one a wooden fence bad. You don't have that many braziers, at least double that for a "moderate/weak" defense is required. I would say quadruple would be best.
Three walls is good, but you lined the edges with things like houses, coops and the like so making modifications is gonna be tough. The honest truth is that walls only do so much and due to the purity system of current people can cut through any of them like butter. Roa/James are less vulnerable because the purity isn't up, yet. That'll change soon enough.
Things you can do to improve:
Braziers:
You'll need to reorganize to add more braziers. This is assuming you can't expand, which isn't exactly true (depends if you're living with others of course). If you can't expand, I'd suggest changing the interior walkpath a bit and adding a line of braziers down the middle of the camp (or forming a corridor if you wish). This isn't at all the safest method as braziers can be "deactivated" by damaging them past 50%. Much preferable would be you creating a little interior walled section to house your braziers and make walking between them impossible. This would force someone to do a *lot* of work to destroy them all, but it would also make refueling impossible. Honest truth being though: If you need to refuel them you've already been hit hard and had most of your junk taken. One step further would be braziers in duo/trios accessible by individual gates and enclosed by walls which would allow refueling.
Walls:
Knocking down the wooden fence and replacing it with a Plank Wall wouldn't be a bad idea to toughen your actual wall strength. "Ideally" you'd want all your walls to be plank walls at least (more will come out, how soon we don't know). Slapping on extra layers of walls, especially plank ones, is preferred. The more energy they spend getting in, the less they can take/destroy before leaving.
Item defense:
Honestly I'm torn here. Metal chests must be bashed for a raider to see what's inside, and this is a theoretically good idea. But it's something you have to do full way. If you just have 1-2, they're gonna know your valuables are in it and are certain to bash them just to find out. If every chest in your place is metal, then they're gonna be a little stumped with current crime mechanics.
If you can't do that (and you're not a big village so that makes sense), you're probably better off with having billions of little storage containers like you do with the urns. Every item they check, currently their crime debuff gets longer. It's one of those passive aggressive way to make raiders less able to scope your place properly, especially if they're looking to spend a good deal of energy to get into. Large numbers of chests (and smelters I might add) show wealth. Perhaps a place full of metal chests would be tough to raid, but god they sure are wealthy aren't they? Whereas a poor place that's well defended but filled with nothing but urns looks poor and might not have things of value. It's a bit of a mindgame between wanting to defend yourself and not wanting to appear rich as a target.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.