is my homestead easy pickings?

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is my homestead easy pickings?

Postby ganette » Wed Dec 05, 2012 12:06 am

ok, ive built triple walls, with the inner being stone, i have a 20x38 size property inside these 3 walls, i have a blazing brazier, every 4-5 tiles or so along the edges, 3 on the left long wall 3 opposite on the right, with one in the middle of my property . am i protected? what should i change, or add etc..? i have looked but cant really find any info on this topic, how hard would it be for someone to break into my place and rob me blind? i play every day, and am on most of the day, so would probably be around to help defend it, should i? or should i log out and let the defenses ward them off? my humors are in the mid 30's now. with almost everything learned thats learnable. any info would be greatly appreciated. thanks in advance.
Last edited by ganette on Wed Dec 05, 2012 12:40 am, edited 1 time in total.
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Re: is my homestead easy pickings?

Postby staxjax » Wed Dec 05, 2012 12:16 am

Yup, its pretty weak. 2 decent humour characters could clean you out in one go.
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Re: is my homestead easy pickings?

Postby _Gunnar » Wed Dec 05, 2012 12:27 am

You might want to remove the minimap from your screenshot, for safety purposes.
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Re: is my homestead easy pickings?

Postby Ass_Kraken » Wed Dec 05, 2012 12:36 am

Better, remove the screenshot. What you posted was good enough to make a judgement and you've got an answer, it is indeed pretty easy to break into.
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Re: is my homestead easy pickings?

Postby ganette » Wed Dec 05, 2012 12:40 am

k thanks, anyone know of any screeenshots, or places to go see what a well defended place looks like?

i was under the assumption that only 5 braziers would activate at any one time, and that they covered a large radius, so id love to see some examples of properly defended places so i can make some changes. i know that no place is 100% safely defended but i wanna try and get as close as possible hehe. thanks for the info.
really appreciate the replies, but can ya please tell me what i need to do to fix it? heheh more braziers? double them on the walls, add 50 more etc,, thanks hehe
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Re: is my homestead easy pickings?

Postby staxjax » Wed Dec 05, 2012 12:47 am

More braziers and more stone walls, even a new plank fence or two would be good. 5 braziers is not maximum damage, because they have diminishing returns. I would do one brazier every 3-5 tiles around your whole wall.

Don't try to defend it, 30 humours is very very low and all you need is for 1 person to tag you into combat and your character will be dead. Let them break in, steal whatever they want, and log back in later to fix your stuff.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

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Re: is my homestead easy pickings?

Postby Ass_Kraken » Wed Dec 05, 2012 12:48 am

In general, hermit's places are unsafe, they're too small. I'd say 5+ walls. It might sound like a lot, but just stockpile dross up and then toss it in. 5 braziers is ok, it'd be best to have 10 spread out on the corners of your claim. I'd advise making them road-blocks in the ways of high traffic areas.
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Re: is my homestead easy pickings?

Postby Sevenless » Wed Dec 05, 2012 12:52 am

To be fair we don't know his server and the Roa/James maps are never going to be public from the looks of it. But yes, minimap shots are a nono safety wise.

Three walls good, one a wooden fence bad. You don't have that many braziers, at least double that for a "moderate/weak" defense is required. I would say quadruple would be best.

Three walls is good, but you lined the edges with things like houses, coops and the like so making modifications is gonna be tough. The honest truth is that walls only do so much and due to the purity system of current people can cut through any of them like butter. Roa/James are less vulnerable because the purity isn't up, yet. That'll change soon enough.


Things you can do to improve:

Braziers:

You'll need to reorganize to add more braziers. This is assuming you can't expand, which isn't exactly true (depends if you're living with others of course). If you can't expand, I'd suggest changing the interior walkpath a bit and adding a line of braziers down the middle of the camp (or forming a corridor if you wish). This isn't at all the safest method as braziers can be "deactivated" by damaging them past 50%. Much preferable would be you creating a little interior walled section to house your braziers and make walking between them impossible. This would force someone to do a *lot* of work to destroy them all, but it would also make refueling impossible. Honest truth being though: If you need to refuel them you've already been hit hard and had most of your junk taken. One step further would be braziers in duo/trios accessible by individual gates and enclosed by walls which would allow refueling.

Walls:

Knocking down the wooden fence and replacing it with a Plank Wall wouldn't be a bad idea to toughen your actual wall strength. "Ideally" you'd want all your walls to be plank walls at least (more will come out, how soon we don't know). Slapping on extra layers of walls, especially plank ones, is preferred. The more energy they spend getting in, the less they can take/destroy before leaving.

Item defense:

Honestly I'm torn here. Metal chests must be bashed for a raider to see what's inside, and this is a theoretically good idea. But it's something you have to do full way. If you just have 1-2, they're gonna know your valuables are in it and are certain to bash them just to find out. If every chest in your place is metal, then they're gonna be a little stumped with current crime mechanics.

If you can't do that (and you're not a big village so that makes sense), you're probably better off with having billions of little storage containers like you do with the urns. Every item they check, currently their crime debuff gets longer. It's one of those passive aggressive way to make raiders less able to scope your place properly, especially if they're looking to spend a good deal of energy to get into. Large numbers of chests (and smelters I might add) show wealth. Perhaps a place full of metal chests would be tough to raid, but god they sure are wealthy aren't they? Whereas a poor place that's well defended but filled with nothing but urns looks poor and might not have things of value. It's a bit of a mindgame between wanting to defend yourself and not wanting to appear rich as a target.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: is my homestead easy pickings?

Postby ganette » Wed Dec 05, 2012 1:18 am

great advice, thanks much, yeah i put the chests away for the time being, funny thing, they had nothing in them lol, i have the 5 to toss on my cart (i carry one) when i make lime runs to the semi distant lime deposit to haul as much as possible hehe. so theyre all empty, and now hidden and out of sight. i can expand on 3 sides as far as necessary, one has the smelters so 2 squares are free to expand. i think my next 2 layers will be plank. and keep the current storage system, urns and boxes. an ill take the advice of using more braziers, i can build as many as i need , just today alone i made over 30 bars, so iron isnt an issue, i was just stumped at how many to use beause the more you have is supposed to reduce the damge of the others, so time for some wall building and brazier forging. i get that the game is literally designed , pro thievery, hehe, i just wish that there were ways to fully protect whats taken you a month to build,. but thanks much for all the info, i really appreciate it. we got ambushed by 4 raiders a week ago, and simply relocated, so now im looking at trying to defend as well as possible.

thanks again for all the info, its really helpful
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Re: is my homestead easy pickings?

Postby Kaol » Wed Dec 05, 2012 2:09 am

Its a tricky one, if you are a hermit the best advice is probably a moderate defense and if you are being raided too frequently to just move. That's your biggest advantage as a hermit, you can move easily.
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