jmogler wrote:So I created my first anvil. Which took a tremendous amount of time and effort, which I lovingly placed outside. I then noticed it was liftable which is rather stupid since it would be impossible to perform such a feat in the real world, but oh well. So since I now determined it was stealable I decided to move it into my hovel so as not to attract the attention of scumbags and such. Well my client crashed while I was lifting it and upon logging back on I was no longer lifting it. In fact it was gone altogether. This is a horrible bug which needs to be remedied immediately. I spent a lot of time and money to aquire this anvil and am completely pissed that this happened. Two things, liftables should still be on your back upon logging out and back on, and anvils should not be liftable, these should be a permant structure like a house or a smelter or any other rediculously heavy item which CAN NOT be stolen.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jmogler wrote:Yea with a forklift maybe or 6 teamsters to help. But no one man could possibly lift an anvil, give me a break. FIX THIS
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jmogler wrote:You cant possibly be serious. Do you even know what an anvil is? Ever watch Wile E Coyote drop one off a cliff? Have you ever seen one in real life???? They weigh as much as a small hatchback. When was the last time you lifted one of those arround smartass?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
LeftyRighty wrote:odd, similar thing happened to me whilst i was carrying a beaver corpse and it turned out fine... wonder if it's just anvils or a random hiccup bug
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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