Some tips on the OOM client crash

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Re: Some tips on the OOM client crash

Postby martinuzz » Fri Jun 28, 2013 6:23 am

MagicManICT wrote:Good point, but enough RAM would, in theory, prevent this. I don't have a machine with more than 2GB, so can't really test it, but I don't seem to have these problems myself when I do play. (Overusing a collection and filling the memory up isn't quite the same as a leak, though, but still produces OOM errors.)


I'm running an i7 with 8gb RAM
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Re: Some tips on the OOM client crash

Postby MagicManICT » Fri Jun 28, 2013 11:05 pm

Those lines set the max heap to 512MB. This is what the .jar is initially allocated to run in. If you have the console open when you launch Salem, you'll notice a line scroll by that sets the amount of memory available to what the system effectively has.
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