Lightning Round: Town Questions

Ask and answer any and all questions pertaining to Salem's game-play.

Lightning Round: Town Questions

Postby Alexivo » Thu Mar 14, 2013 12:22 am

I am in the process of drafting plans for the building of my first town and some questions have come up. I am hoping the forum locals wouldn't mind giving me some of your time. I read the forums quite often and I may have run across an answer or two for the below Q's, but it would be nice to have all answers in a single thread. Maybe we can take some of these responses and add them to Sevenless' Guide as it was missing the town portion last time I checked.

1)      Built items on unclaimed land suffer from random decay ticks.

a.       Is this the same case for built items on Town land?

b.      Must the item be built on a p-claim within  the town to avoid decay?

 

2)      The total area of a town claim is quite large, even more if it is expanded.

a.       How does the mechanic for activating torches/braziers work within town borders? (is it any crime? 3 crimes?)

b.      Must the brazier be built on claimed land in order to activate?

c.       Will a brazier “defend” against anyone who is not a part of the town or just trespassers/raiders?

d.      If it is built on unclaimed land, will it fire on persons trespassing on claimed land?

e.      Will a brazier built on p-claim 1 fire on trespassers on p-claim 2 if within range?

f.        Will a brazier within range of the town border fire upon a person attempting to break a wall if the wall is on the outermost border of the town?

g.       Is it better to have a 1 space buffer outside of wall, like on p-claims, forcing a trespass as the first crime? (Or maybe a 5 space buffer to prevent walls being built outside claim by raiders and destroyed in order to force splash damage?)

h.      Will the brazier fire on people who step outside town borders, but remain within brazier range?



3) In buying the town bell.

a. Can the writ ($2500 silver object) be transferred from one person to another?

b. Does the person who builds the town bell become mayor automatically?

c. Can any villager add money to the town bell.


Whew. I didn’t expect to have so many questions, but one thing led to another. Please feel free to throw in any nuances you might think of that it is important to know. At this point, I am still mapping out my plans in excel, so I can redesign as necessary. Thanks in advance for any insight you can throw my way.
Alexivo
 
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Re: Lightning Round: Town Questions

Postby Yourgrandmother » Thu Mar 14, 2013 12:50 am

1a) No
1b) No

2a) 1 Waste (reports of larceny activating it but can't confirm)
2b) Yes
2c) Those with criminal scent pre-requisites to trigger braziers
2d) Forget about braziers on unclaimed area, they can be destroyed without penalty
2e) Not 100%, I believe no (but a tclaim overlapping both is another matter)
2f) You should be building your wall on the claim, even if it is the last tile of the tclaim brazier will hit someone outside of tclaim with a triggering scent like Waste
2g) Walls will not splash higher tier walls so that split rail bug abuse no longer works (current bug where splitrail splashes plank unintenionally but not stone)
*Build a makeshift fence as the border of your tclaim, no one can get in unless a waste claim is up*
2h) Yes

llekel wrote:
also 3a.
i know that with a Pclaim... i started the claim stone for someone... they put in the writ they bought.. it ended up being my stone with my permissions.

3c) yes
Last edited by Yourgrandmother on Thu Mar 14, 2013 3:26 am, edited 1 time in total.
Yourgrandmother
 
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Re: Lightning Round: Town Questions

Postby llekel » Thu Mar 14, 2013 2:26 am

Part 3.

Just a heads up, you need to know the name of your town. As it is required before placing the writ into the bell.
As a mayor you can then right click on the town bell and choose "renounce" or something, at which point someone else (with compacts and constitutions, can then click to become mayor)
Mayor can set abilities to others including the ability to add town members, invoke pclaims, and create/ destroy boundary stones / flags.

also 3a.
i know that with a Pclaim... i started the claim stone for someone... they put in the writ they bought.. it ended up being my stone with my permissions.
llekel
 
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Re: Lightning Round: Town Questions

Postby robert » Thu Mar 14, 2013 5:14 am

items/buildings on town land do not decay so long as bell is upkept much like a Pclaim, BUT it does not require a Pclaim to build items on townclaim, just town member status.

blaziers work the same as Pclaim. ONLY towns have free trespass so that 1 crime is voided on any land other then Pclaim (pclaim on a vclaim disables the free trespass for that pclaim.)

towns start out as 50/50/1 as the land expands from the center tile(s) where the bell is, so north/south is 50(1) and east/west is 50(1) (it kinda works out to 51 as the bell's slot does not count for the total starting area of town claim)

after that you can build stones or banners to expand the claim area for towns (as well as upkeep costs and total town bank storage "bank storage is the amount of money you can feed in to a bell before its upkeep meter is full, starts out at 750 or so each stone and banner will increase both the upkeep cost (40s per day) as well as total bell storage)

pretty much the rest is common sense. ideally you want an area that works perfectly for your plans. (has mine/forests/clay/lime ect) and is fairly flat so you dont have to spend months landscaping before you can wall it off.

the starting town is perfect size for small hermits IMO but if you plan to be a large town with several people, do plan ahead so you have your town layout setup early :)
robert
 
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Re: Lightning Round: Town Questions

Postby Alexivo » Thu Mar 14, 2013 5:21 am

This is all great information. Thanks Robert for the input on the trespassing, it makes more sense now. Any other crime will trigger the towns defenses, just not trespassing. And grandmother, I have read many of your posts in the past and taken away good insight.
Alexivo
 
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