Darwoth wrote:...all in all nice enough damage to be useful and load times are long enough to not seem to be OP, i would change that you can not unequip your musket until you fire it however, that pretty much ***** anyone trying to use one in pvp if he is unable to stay at range. should just make it so it automatically kills the load in it upon unequipping if you want to prevent people running around with a dozen loaded muskets, although i dont really see a problem with that anyway since that someone would be risking 4k of muskets and **** on his inventory space
Apsilon62 wrote:Are we able to craft muskets or are they just buy able in the stalls?
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