Maximum Possible S/C Value

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Re: Maximum Possible S/C Value

Postby Sevenless » Thu Aug 09, 2012 9:04 pm

MagicManICT wrote:With the way loftar explained the mechanics of the Inspriationals and Learning Ability, there really isn't any cap to the proficiencies. So far, there really isn't any need for one.


No, there is most definitely a "cap", but it's well well well above what's achievable. I'd like to think ~1/4 of the theoretical cap is the "realistic" cap we'd see on a character. Either way, this means that 1000+ S/C is achievable. If you're curious I could redo the numbers for a number I actually consider possible.

TotalyMoo wrote:Very amusing derail by Jorb there, but going back to the original topic.

What is the purpose of this information, Sevenless? Just fun to have or does it serve any real use? ;)

I would be very scared if I had a character with 6467 S/C...


As I kind of hinted at in my reply to Magic, the point was to investigate what the "realistic" cap might be with relation to the current curio system. And/or a bit of fun, but mostly it's to point out that absurdly high skills are still achievable.
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Re: Maximum Possible S/C Value

Postby TotalyMoo » Fri Aug 10, 2012 11:51 am

Sevenless wrote:
MagicManICT wrote:With the way loftar explained the mechanics of the Inspriationals and Learning Ability, there really isn't any cap to the proficiencies. So far, there really isn't any need for one.


No, there is most definitely a "cap", but it's well well well above what's achievable. I'd like to think ~1/4 of the theoretical cap is the "realistic" cap we'd see on a character. Either way, this means that 1000+ S/C is achievable. If you're curious I could redo the numbers for a number I actually consider possible.

TotalyMoo wrote:Very amusing derail by Jorb there, but going back to the original topic.

What is the purpose of this information, Sevenless? Just fun to have or does it serve any real use? ;)

I would be very scared if I had a character with 6467 S/C...


As I kind of hinted at in my reply to Magic, the point was to investigate what the "realistic" cap might be with relation to the current curio system. And/or a bit of fun, but mostly it's to point out that absurdly high skills are still achievable.


Alright, sounds reasonable then! I guess having above 6K S/C is pretty hardcore.
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Re: Maximum Possible S/C Value

Postby steeldragonz » Fri Jan 11, 2013 3:52 pm

jorb wrote:With 6467 S&C you can get Red Soil Farming. It allows you to farm on Mars, and the prerequisite is Planetary Terraforming. Notice that you need to build a Mayflower Spaceship to get there, and that farming on Mars only becomes possible after the Atmospheric Magnetron project has been completed somewhere on the Mars map.


This is great to know, and will be my target for end game village on Mars with anyone willing to join me.
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Re: Maximum Possible S/C Value

Postby darnokpl » Fri Jan 11, 2013 6:27 pm

TotalyMoo wrote:
Alright, sounds reasonable then! I guess having above 6K S/C is pretty hardcore.


+6000% plenty :shock: we need bigger inventory space and containers for cabbage...
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Re: Maximum Possible S/C Value

Postby L33LEE » Fri Jan 11, 2013 9:12 pm

darnokpl wrote:
TotalyMoo wrote:
Alright, sounds reasonable then! I guess having above 6K S/C is pretty hardcore.


+6000% plenty :shock: we need bigger inventory space and containers for cabbage...


Do not forget to add +2000-3000% plenty from the lime you can stack on it. also.
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Re: Maximum Possible S/C Value

Postby harflimon » Fri Jan 11, 2013 9:18 pm

L33LEE wrote:
Do not forget to add +2000-3000% plenty from the lime you can stack on it. also.



What?? I assume you meant 200-300%
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Re: Maximum Possible S/C Value

Postby staxjax » Fri Jan 11, 2013 9:21 pm

No, he meant 2000+. You can lime your fields to over 2000, and then you get the random bonus from planting based on your stocks proficiency.
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Re: Maximum Possible S/C Value

Postby harflimon » Fri Jan 11, 2013 10:04 pm

How do you lime your fields for 2000+? I mean I suppose any amount is feasible if Lime bottoms out at 1%, you can keep adding to infinity I guess. But that's not realistic and I don't understand why you'd arbitrarily say 2000-3000 instead of infinite.

Nevermind, I see the formula starts getting zero after sqrt(x)>40 which is roughly at x = 2000
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Re: Maximum Possible S/C Value

Postby L33LEE » Fri Jan 11, 2013 11:48 pm

harflimon wrote:How do you lime your fields for 2000+? I mean I suppose any amount is feasible if Lime bottoms out at 1%, you can keep adding to infinity I guess. But that's not realistic and I don't understand why you'd arbitrarily say 2000-3000 instead of infinite.

Nevermind, I see the formula starts getting zero after sqrt(x)>40 which is roughly at x = 2000



When you have a huge lime node, 10 stampers build around it, and then your fields directly next to the stampers.

Well, you make a plenty production like this and tell me how fun and easy it is :)
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Re: Maximum Possible S/C Value

Postby Mushibag » Sat Jan 12, 2013 12:33 am

L33LEE wrote:When you have a huge lime node, 10 stampers build around it, and then your fields directly next to the stampers.

Well, you make a plenty production like this and tell me how fun and easy it is :)

Good point.
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