JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Astrina wrote:To me, the key of this game is...you work hard, you build and all that is all completely replaceable and not such a big deal to lose. Your character on the other hand...is not so easily replaced. So avoid other players till you really understand the risks. Get Enders Mod, it's a huge help.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
dageir wrote:The loss of the character might feel hard, but in reality you should get used to losing you character. If killed in the middle of nowhere you could always inherit your grand claim and "level up" fast. If you lose your citadel it sucks. If you lose your citadel and your life it also sucks. I would say losing your holdings if they are of some stature is worse than the char.
Zephyr40k wrote:But truly, the #1 survival skill in Salem is the logout reflex. Be able to log out within 3 seconds whenever needed. That person rushing towards you is most likely not trying to hand you a purse full of silver. Logout first, ask questions later.
Zephyr40k wrote:Oh that reminds me, a noob question I've been meaning to ask: there's no "Lockpicking" skill in Salem, is there? My formula for how long I have to log out if and when someone launches a full-on assault on my compound depends on this.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Zephyr40k wrote:Oh that reminds me, a noob question I've been meaning to ask: there's no "Lockpicking" skill in Salem, is there? My formula for how long I have to log out if and when someone launches a full-on assault on my compound depends on this.
Nope but gates are broken down very fast
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