MagicManICT wrote:Another example is a game like Travian (haven't gone deep enough into some of the newer MMORTS games like Stronghold Kingdoms or Settlers Online to really get to know them). You can play your ass off in that game without paying a dime. You might even become part of one of the top alliances in the game, maybe even make it into the top 10% of players, but you'll never be able to crack that top spot, let alone "win" the game (by having built one of the ruins) without ponying up some money on a regular basis. (I think in the games history, there have been a few to get up there completely free, but it seemed just out of my reach over the approximately two years I played it.)
A great example of a pay to win mmorts is Dungeon Overlord, essentially Dungeon Keeper the mmo. A free player is able to establish 2 bases early on. A player who shells out $30 has 5 bases -- which will produce twice as many resources each for another $30. For $60 dollars the paid player is more than 5x as effective at production, growth, and combat as the free player. Even if the free player were to band together an alliance of free players, they would always lose against that one paid player. To stand a chance, the free player has to pay.
In Salem, a free player can very easily kill a paid player. In return, that paid player can raise a posse and kill the free player. The cycle continues and the free player never paid to win the fight. Anyone please correct me if I'm mistaken about free players being able to kill paid players.