Club Damage

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Club Damage

Postby sMartins » Thu Dec 03, 2015 10:46 am

I'm starting to hunt some mobs...and i want to know what is the damage of the club, i cannot find it on the wiki....i guess it's more than punch...so maybe it is >2,5*SqrtYB/10.....maybe is 3?
Do you know what is the exactly number? Thx
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Re: Club Damage

Postby MaxPlanck » Thu Dec 03, 2015 1:32 pm

I don't know the formula but club is not a good hunting weapon. It uses up a lot of yellow bile per attack and gets pretty weak pretty fast.

If you want to hunt some things I can give some advice for each mob, (This is without a sword, assuming since you are only about to get a club that you don't have the skill for swords)

Rabbit: Use stomp when you get close, rabbits cannot react fast enough and will get hit by the stomp before hitting you are they happen to run out of the stomp in which you wait for them to attack and use roundhouse kick.

Cricket: Roundhouse kick when you get close.

Beaver: If you don't kill the beaver fast they will start spinning. I suggest walking in front of where the beaver will plan to walk(gob path with latakai/enders client) then stomp+roundhouse kick x2. If he's not dead make sure you stay close(I believe they only spin when you are far away)

Deer: Start the fight same with beaver; get in front of the deer's gob path and stomp+roundhouse kick. After that, run away in a straight path until you see the deer start to charge at you and side step out of the way and repeat the stomp+roundhouse kick.(Make sure you have run movement speed on cause if you get rammed you are likely to be screwed with a fractured bone. You'll be too slow to dodge any charges the deer feels like using unless you use the jump maneuver skill)
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Re: Club Damage

Postby Lusewing » Thu Dec 03, 2015 3:57 pm

Club is only really useful when hunting big animals, like a bear, while in a group. The club (and also punching) interupt and are fast enough to stop most animals from getting an attack in but you need someone else useing stronger attacks to be able to take the animal down before you run out of yellow bile.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Club Damage

Postby jakhollin » Thu Dec 03, 2015 4:27 pm

MaxPlanck wrote:I don't know the formula but club is not a good hunting weapon. It uses up a lot of yellow bile per attack and gets pretty weak pretty fast.

If you want to hunt some things I can give some advice for each mob, (This is without a sword, assuming since you are only about to get a club that you don't have the skill for swords)

Rabbit: Use stomp when you get close, rabbits cannot react fast enough and will get hit by the stomp before hitting you are they happen to run out of the stomp in which you wait for them to attack and use roundhouse kick.

Cricket: Roundhouse kick when you get close.

Beaver: If you don't kill the beaver fast they will start spinning. I suggest walking in front of where the beaver will plan to walk(gob path with latakai/enders client) then stomp+roundhouse kick x2. If he's not dead make sure you stay close(I believe they only spin when you are far away)

Deer: Start the fight same with beaver; get in front of the deer's gob path and stomp+roundhouse kick. After that, run away in a straight path until you see the deer start to charge at you and side step out of the way and repeat the stomp+roundhouse kick.(Make sure you have run movement speed on cause if you get rammed you are likely to be screwed with a fractured bone. You'll be too slow to dodge any charges the deer feels like using unless you use the jump maneuver skill)


What is with your fascination with roundhouse kick?

For a rabbit just stomp it then uppercut it uses very little yellow bile and the animal is stunned by the stomp.

If you cant kill a cricket in one stomp by now then you need to look at doing more gluttony sessions.

As for beavers you can stomp them and put in 2 punches and an uppercut to take them out quickly. And you can use a club instead of punch if you like as the club will increase the reel on the beaver making your uppercut even stronger.

You can also use a club on a deer with a lot of success. Ignore what he said do not look for a deer to charge just stay as close as possible or keep and obstacle such as a tree in the path of the deer and you. Start the fight by stomping the deer then swing the club about 3 times, stomp again, swing the club a couple more times, then uppercut. You can also start various fights with a bull run.

A club is a viable hunting tool as it causes a major amount of interruption in an animals attack and it also raises the reel on a target a bit faster from what I have noticed making uppercut stronger faster. It is not that hard to just club a thing a ton of times then uppercut to see a large amount of damage. I have seen 20 damage uppercut on a 35 bile character with no artifacts slotted.
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Re: Club Damage

Postby MaxPlanck » Thu Dec 03, 2015 5:42 pm

jakhollin wrote:
MaxPlanck wrote:I don't know the formula but club is not a good hunting weapon. It uses up a lot of yellow bile per attack and gets pretty weak pretty fast.

If you want to hunt some things I can give some advice for each mob, (This is without a sword, assuming since you are only about to get a club that you don't have the skill for swords)

Rabbit: Use stomp when you get close, rabbits cannot react fast enough and will get hit by the stomp before hitting you are they happen to run out of the stomp in which you wait for them to attack and use roundhouse kick.

Cricket: Roundhouse kick when you get close.

Beaver: If you don't kill the beaver fast they will start spinning. I suggest walking in front of where the beaver will plan to walk(gob path with latakai/enders client) then stomp+roundhouse kick x2. If he's not dead make sure you stay close(I believe they only spin when you are far away)

Deer: Start the fight same with beaver; get in front of the deer's gob path and stomp+roundhouse kick. After that, run away in a straight path until you see the deer start to charge at you and side step out of the way and repeat the stomp+roundhouse kick.(Make sure you have run movement speed on cause if you get rammed you are likely to be screwed with a fractured bone. You'll be too slow to dodge any charges the deer feels like using unless you use the jump maneuver skill)


What is with your fascination with roundhouse kick?

For a rabbit just stomp it then uppercut it uses very little yellow bile and the animal is stunned by the stomp.

If you cant kill a cricket in one stomp by now then you need to look at doing more gluttony sessions.

As for beavers you can stomp them and put in 2 punches and an uppercut to take them out quickly. And you can use a club instead of punch if you like as the club will increase the reel on the beaver making your uppercut even stronger.

You can also use a club on a deer with a lot of success. Ignore what he said do not look for a deer to charge just stay as close as possible or keep and obstacle such as a tree in the path of the deer and you. Start the fight by stomping the deer then swing the club about 3 times, stomp again, swing the club a couple more times, then uppercut. You can also start various fights with a bull run.

A club is a viable hunting tool as it causes a major amount of interruption in an animals attack and it also raises the reel on a target a bit faster from what I have noticed making uppercut stronger faster. It is not that hard to just club a thing a ton of times then uppercut to see a large amount of damage. I have seen 20 damage uppercut on a 35 bile character with no artifacts slotted.


Don't be rude.
But don't worry, I'll tell you why roundhouse kick is better instead and maybe you'll learn a thing or two.

Roundhouse kick does full damage even with very low current yellow bile and scales with max yellow bile. You use a lot less regen food keeping your yellow bile low and relying on max damage output.

As for bunnies, if you are super low on yellow bile a stomp won't kill it, but a roundhouse kick will still finish it off after and it costs very little yellow bile.

As for crickets, stomp costs a lot of yellow bile % , and guess what? Crickets can hit you before you land a stomp because their attack animations is much faster than a rabbits. You just get interrupted by the cricket and now you have to waste time trying to time another stomp where they won't interrupt your attack. Roundhouse kick never gets interrupted, always kills a cricket regardless of your current yellow bile, it costs nothing for yellow bile, and the most important part, its AoE just like stomp so you don't have to waste time trying to get the cricket to fight back.

As for beavers, sure you could club it or use 2 punches + uppercut after a stomp. But club cost a lot of yellow bile. Club is a weak attack specifically designed for stunning, not for killing. If you club a beaver a bunch of times, sure it will be easy to kill it after the stomp but you'll be wasting a lot of regen food and yellow bile.

As for deer, if you really can manage to keep a deer stunned like that then good job. Its still risky and cost too much yellow bile, staying close to a deer will not stop it from charging at you and when you are that close you really can't dodge the charge.

If you still want me to fight me on it even though I just provided good reason as to why roundhouse kick is better in all ways then go ahead.

(These tactics are meant for not having a sword. If the hunter is using a sword then fighting a deer and beaver would be a stomp+thrust. Don't whine at me just because I mentioned a very good attack in multiple scenarios. I'm not infatuated with roundhouse kick, I use it because its good. Simple as that)
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Re: Club Damage

Postby AcidSpiral » Thu Dec 03, 2015 7:07 pm

MaxPlanck wrote:Don't be rude.
But don't worry, I'll tell you why roundhouse kick is better instead and maybe you'll learn a thing or two.

Roundhouse kick does full damage even with very low current yellow bile and scales with max yellow bile. You use a lot less regen food keeping your yellow bile low and relying on max damage output.

As for bunnies, if you are super low on yellow bile a stomp won't kill it, but a roundhouse kick will still finish it off after and it costs very little yellow bile.

As for crickets, stomp costs a lot of yellow bile % , and guess what? Crickets can hit you before you land a stomp because their attack animations is much faster than a rabbits. You just get interrupted by the cricket and now you have to waste time trying to time another stomp where they won't interrupt your attack. Roundhouse kick never gets interrupted, always kills a cricket regardless of your current yellow bile, it costs nothing for yellow bile, and the most important part, its AoE just like stomp so you don't have to waste time trying to get the cricket to fight back.

As for beavers, sure you could club it or use 2 punches + uppercut after a stomp. But club cost a lot of yellow bile. Club is a weak attack specifically designed for stunning, not for killing. If you club a beaver a bunch of times, sure it will be easy to kill it after the stomp but you'll be wasting a lot of regen food and yellow bile.

As for deer, if you really can manage to keep a deer stunned like that then good job. Its still risky and cost too much yellow bile, staying close to a deer will not stop it from charging at you and when you are that close you really can't dodge the charge.

If you still want me to fight me on it even though I just provided good reason as to why roundhouse kick is better in all ways then go ahead.

(These tactics are meant for not having a sword. If the hunter is using a sword then fighting a deer and beaver would be a stomp+thrust. Don't whine at me just because I mentioned a very good attack in multiple scenarios. I'm not infatuated with roundhouse kick, I use it because its good. Simple as that)


He is correct on the part of deer charging at close distances. Had one charge me from ~1 block away just yesterday in fact.
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Re: Club Damage

Postby jakhollin » Thu Dec 03, 2015 7:14 pm

Well you answered my question. Sorry if you thought it was rude to ask. I have just found that when I used round house I still got hit. I always like the club because I could prevent being hit all together. As for the deer I have never been charged while I am standing so close to him. So there is either a range on his charge that he has to be so far away before he will perform it or I am just always stopping his pathing preventing the AI from processing a move. I have not been charged in months by a deer and I do not bother pulling a sword out I just stomp, then punch, then uppercut now days.

But starting out I did find the club very useful and prevented me from dying. I would say sMartin should try both and see what he likes. As for roundhouse I guess I will have to add it to my hunting bar and play with it some.
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Re: Club Damage

Postby sMartins » Thu Dec 03, 2015 8:38 pm

Thx to all of you guys....i guess club has the same damage amount of punch more or less...However now i can one shot crickets,,,and 2 roundhouse for the rabbit, my next mob will be the beavers...we'll see. Bye
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Re: Club Damage

Postby jakhollin » Thu Dec 03, 2015 8:42 pm

sMartins wrote:Thx to all of you guys....i guess club has the same damage amount of punch more or less...However now i can one shot crickets,,,and 2 roundhouse for the rabbit, my next mob will be the beavers...we'll see. Bye



Well good luck.
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